Author: Treabar

  • Watching and helping each other: the heart-warming new chapter of Mingchao

     

    In this impetuous and turbulent world, the game has also become a harbor for us to rest our souls. Mingchao version 1.3 has arrived as promised, bringing two resonators, the shorekeeper and the jade coral. Although their names are new, the meaning they carry is ancient and profound.

    The shorekeeper is a five-star healer who uses the sound sensor to exert the power of diffraction. This power is not only the restoration of life, but also a gentle protection. She can turn into a butterfly, and this fluttering change seems to tell us: the real protection is not to hold tightly, but to give freedom and lightness. She has not appeared in the story yet, but she has been watching on the Black Sea coast. It is a kind of waiting and a persistence.

    The jade coral is different. She is a four-star resonator with condensation attributes, holding arm armor. She is a healer and a fighter. While she heals her teammates, she can also cause damage, just like those soft and strong people in life, who do not forget themselves while protecting. Her extended skill doubles the damage of coordinated attacks, which is more like a selfless help – adding wings to others and making each other shine.

    The version is divided into two pools, the upper and lower pools, on September 29 and October 24 respectively. Although this division is the mechanism of the game, it also reminds people of the rhythm of life. Sometimes, our watch and help are like the change of seasons, orderly and undisordered.

    The recharge channel provided by Treabar is convenient and affordable, allowing players to focus more on the companionship and experience in the game. After all, life is not always abundant, and we need to make appropriate choices among limited resources.

    The shore guard and the glazed coral are not only game characters, but also a reflection of the soul. They symbolize watch and help, and are the beautiful expectations of people who are willing to treat each other gently and help each other in a complex world.

    While we wait for them to appear, maybe we can think about how we can become the “shore guard” or “glazed coral” in the lives of others, and support a sky that belongs to each other with gentleness and strength.

  • The collision of two models: game state analysis from AUG to M4

    In this system called “UBG Mobile”, every battle is a probability calculation under a set of initial conditions. Every time you pick up a gun, fire, hit or get knocked down, it is actually just a collapse of the universe state space. In this limited but complex map, two variables suddenly coupled.

    Variable A: AUG. Variable B: M416.

    Let’s take a macro view: the update of version 2.8 is an act of “constant redefinition” – it moves the AUG that once belonged to the “rare set” (airdrop weapons) to the “widely distributed set” (world generation pool). This step is equivalent to releasing a high-energy particle into the background field. It is no longer a scarce weight on one end of the scale, but begins to participate in the collision of mainstream forces.

    But please note that its essence has also changed. The original AUG basic damage was 43, and now it has dropped to 41, which is the same as M416. This is like the transfer of internal energy in a thermodynamic system. In order to participate in a wider game, it sacrifices some “initial empowerment”.

    Then we analyze the difference between the two weapon systems from the perspective of physical parameters.

    **First dimension: recoil function. **
    This is a typical vector problem involving two components: vertical recoil (Vy) and horizontal offset (Vx). In the AUG update, Vy was reduced by 20% and Vx by 10%. Further experiments showed that in actual shooting, its horizontal stability was improved more significantly, with an equivalent reduction of up to 20%. In information theory, this can be regarded as an improvement in the “signal-to-noise ratio”, with an increase in the expected value of the hit rate and a decrease in the error term.

    Relatively speaking, although the M416 performs mediocre in these parameters, because its “universal model” has been optimized for a long time, players have formed an inertial neural mapping of its operation path. This is the “muscle memory shortest path optimization problem” in cognitive science.

    **Second dimension: time constant. **
    The reload time of the M4 is a full second faster than that of the AUG. This magnitude may be negligible in thermodynamic systems, but in close combat, this 1 second may mean that one system state undergoes a “phase change” first rather than the other. That is to say, under the condition of relative contraction of spatial dimension, M4 has significant time advantage.

    **Third dimension: kinetic energy transfer rate. **
    That is, the “bullet speed” parameter. AUG: 900 m/s, M4: 880 m/s. At the sniping distance, this 20 m/s difference will be reflected in the “target contact time difference”. In a high-speed game system, this gap may cause a critical hit to be advanced or delayed, thereby triggering a completely different path of the system feedback chain.

    In other words, AUG has an advantage in information transmission speed, and M4 has a better response recovery time. One belongs to the “fast-fire” model and the other is the “fast-recovery” model.

    So, from the perspective of overall thermodynamic efficiency, who is stronger?
    This depends on variable C: the user.
    If the player is regarded as a “controller”, the output effect of the entire weapon system (that is, DPS and tactical benefits) will be determined by the controller’s habit function and behavior path function. This is a “human-machine collaborative system”.

    People still prefer M4 because it has built a “cognitive stability field” for a long time. This is a manifestation of path dependence. But the upper limit of AUG’s ability has been further released. It is like a low-cost and high-energy state point in the process of entropy reduction. As long as you get used to its operation path, it will provide more rational support in actual combat.

    We should not ignore another system variable: rarity. Although AUG has been transferred to the “world generation pool”, it is still in a high-scarcity section, and its frequency of occurrence is similar to M24. This means: whether you can meet it is still a quantum probability.

    If you happen to meet it, you might as well try a variable replacement. In the local world, you may find that AUG is no longer just a substitute, but an entrance to a better solution.

    The skin system is an “aesthetic intention superposition field” attached to the “functional tool”. Its connection with UC constitutes the “currency-graphics” subsystem. If you want to obtain UC efficiently, you can choose platforms such as Treabar as “intermediary nodes” to complete transactions with lower energy consumption, thereby feeding more resources back to the aesthetics of the weapon system.

    Ultimately, whether you choose AUG or M4, they are your tools to fight against “entropy increase”. Maintain order in chaos and find signals in noise.

    This is not a game. This is a simulated universe about decision-making, probability and control.

     

  • Lonely Light in the Wilderness: KFC on the Erangel battlefield and the absurdity of survival

    Erangel, filled with war, is like a broken land, with smoke and gunfire intertwined into an endless nightmare. There is no sunlight there, only shrapnel and embers of explosions, and chaos is like a torrent, swallowing every lost soul. However, in the depths of this ruthless wilderness, a KFC emerged, like a red and white ghost, standing stubbornly in the ruins, exuding a strange and familiar atmosphere.

    This is not an ordinary fast food restaurant, but an absurd existence. The remaining walls of the gas station have been transformed into a self-service ordering machine. Players can touch the cold screen with their fingers, enter their names, and order a special fried chicken meal. The order number on the screen flickers, like a match lit in the wilderness, bringing a little glimmer of life. Then the steaming fried chicken appears on the virtual counter, like a rare warm comfort on the battlefield, which is incredible.

    This fried chicken meal contains three items: a family bucket, which is a substitute for the first aid kit. When using it, the character will show the action of gnawing chicken legs; secret formula fries, which function like bandages, and the animation of the character eating fries is weird and funny; beverages, which have the same function as energy drinks. Such details are full of absurd humor and cruel reality, like injecting a dose of bitter vitality into the dead battlefield.

    Each player can only use each KFC ordering machine once, and must wait until the fourth stage to order again. This restriction is like rust, locking up the little desire for life. In a month, the red and white signs in Erangel, the scorched earth, took root like scars, becoming a strange footnote in the lonely journey of countless players.

    What’s more ridiculous is that these red and white signs are not only in Erangel, but also spread to Miramar, Sanhok, Vikendi, and even the planes in the seven maps are hung with KFC banners, like symbols under the iron curtain, mocking the absurdity and impermanence of survival. They are bright and dazzling, but extremely lonely, just like the heart-wrenching shouts on the battlefield, echoing in the air where no one listens.

    In reality, the Treabar platform silently carries the expectations of players. It is a safe fortress and a bridge for transactions. It provides 24-hour online customer service, various payment methods, and a discount of up to 15% on PUBG recharge. Its existence seems to be a pursuit of a trace of order and security in this chaotic world, allowing wandering players to find a trace of comfort between virtual and reality.

    The virtual KFC and the real Treabar are like the two poles of the battlefield. One is the warm light in the fantasy, and the other is the solid backing in reality. Players shuttle between the two, trying to find the meaning of life in the rain of bullets and capture their own warmth in the cold machinery.

    This is an absurd feast, a struggle and redemption of life in the gap between virtual and reality. The aroma of fried chicken was drowned by bullets and explosions, but the tenderness at that moment could not be completely covered up. Perhaps, this is exactly the situation of modern people: guarding the fragile beauty in chaos and violence, and looking for reasons to survive in despair.

    This virtual feast is also an accusation of life. It silently tells the cruelty of war and the desire for humanity, and the reality of coldness and warmth. Those bright red signs are like flames in the night, burning and illuminating, reminding every lost soul: even in the deepest darkness, there is a heartbeat that longs for warmth.

     

  • Fried chicken and freedom – the fun of life in video games

     

    If things in the world can be mixed with a little humor in the seriousness, and a little humor between life and death, it will be the best seasoning in the world. Speaking of the game “PUBG”, it is a grand performance about survival and competition, with the background of a battlefield full of gunfire and murderous intentions. But the wonderful thing is that in this game that is as dangerous as life, there is actually a corner for people to order fried chicken and sip a drink.

    The Erangel map was originally a battlefield where every inch of land must be fought for, but now there is a KFC. The gas station no longer refuels, but sells fried chicken instead; war is not only about “eating chicken”, but also about really “eating fried chicken”. This change is really amusing. Imagine a strong man running with a gun, suddenly stopped and ordered a family bucket, squatted in the corner of the house and ate chicken legs, forgetting the sound of gunfire while chewing. How absurd and how real it is.

    The ordering method is also quite fashionable. It uses a self-service touch panel. Players tap the interactive button and their game nicknames will appear on the screen immediately. At this time, the system is like a servant, saying “yes, sir”, and then delivering the steaming hot meal. At this time, if you throw a grenade and pick up a level 3 armor step by step, it will be vulgar. You need to sit down calmly and slowly enjoy your fried chicken, like an old gentleman in a rocking chair in the sun at noon, holding a cup of Longjing and watching the wind blowing bamboo shadows.

    The fried chicken meal is not just a virtual thing. It has its own functions in the game: the whole bucket can heal injuries like a first aid kit, French fries are like bandages, and drinks are like energy drinks. Interestingly, when using it, the character will show the action of “eating”. For a while, the battlefield is no longer tense, as if it has become a snack street.

    KFC’s settings cannot be abused. Each player can only use it once in each game. If you want to order again, you need to wait until the 4th stage. This design is just right. If it can be enjoyed at will, it will lose its rarity; if it is unlimited, there will be nothing to look forward to. The same is true in life. True enjoyment often only happens three or two times. It is because it is rare that it is wonderful.

    This fast food franchise is not limited to Erangel. Miramar, Sanhok, and Vikendi are all there. What is even more amazing is that the plane that took off also hung a KFC banner, flying into the blue sky with the aroma of fried chicken. Looking at the world’s many advertisements, this one is bold and humorous, as if an old acquaintance wearing a red hat said to you at the entrance of the plane: “Take the fried chicken and go to war.”

    If you think about the meaning of this design, it is not just a joke. In fact, it reveals a little philosophy of life: even in the harshest environment, you should retain a sense of fun in life. Between running and chasing, if you can eat a bite of fried chicken, it is a victory in life.

    We live in a world that emphasizes efficiency and competition, and even games are no exception. Win-loss ranking, kill count, KD value… people are serious about everything. But at this moment, if you are willing to stop in front of KFC for ten seconds, slowly order an order, dust off the dust, sit down, and slowly eat up the chicken legs – although you haven’t won the championship, you have already won the beauty of life.

    After all, the meaning of life is never to charge all the time, but to stop occasionally; it is not to constantly win the world, but to know how to have a good meal.

    I hope that everyone running in Erangel can have the opportunity to meet this KFC, and I also hope that everyone who is tired in reality can learn a little fun from it: life can’t be too serious, order fried chicken when there is one, and sit when you are free.

    If life is just like eating chicken, why does the autumn wind make the fan sad?

  • Observers and fields: character collapse phenomenon in version 4.5

    In a virtual universe that is closed at the macro level and open at the micro level, all changes have their corresponding “structural self-consistency”. We call it the game version process. But in fact, it is more like a cosmological restart again and again – the appearance of each character is the result of the system’s “intelligence collapse” in the multi-dimensional evolutionary space.

    Version 4.5 is about to be launched, and according to the current information released, four new characters from Fontaine are gradually “appearing”: Qianzhi, Sigwen, Summoner, and Clorinde. This is not just a numerical update or an innovation in character design, they represent a deeper level of mechanism fluctuations – just like in a four-dimensional space-time, local variables begin to generate a stable field.

    First observe Qianzhi – rock element, one-handed sword. Rock is essentially a steady-state representation in the structural force field, and is a configuration state with extremely low energy. Her existence is like an observable stable vacuum bubble, and it is the only carrier in the field that can withstand boundary conditions. In the virtual universe, her appearance is equivalent to a reconstruction of order after a “symmetry breaking”. She does not speak because she is language itself.

    Let’s look at Sigwen, the water element and archer. Water, in thermodynamics, means a high entropy state – a symbol of an irreversible arrow of time. Her appearance does not mean power, but fluidity. Her weapon (bow) is a long-distance control field, and its essence is a time-delayed nonlinear feedback. From the perspective of system theory, she corresponds to a negative feedback loop that converges asymptotically. She can turn disorder into balance and is a harmonious state in chaos.

    As for the summoner, the fire element and the long-handled weapon. Fire is not only the release of heat energy, but also the surge of entropy, a byproduct of information annihilation. She is like a combustion experiment in a limit state, compressing rationality to zero point and releasing energy. Every time she makes a move, it is a dramatic change in entropy increase, and she is an extreme oscillator in the field. From a mathematical point of view, she is a derivative explosion point, a singular point that cannot be continuously extended on the image.

    Finally, there is Clorinde, the thunder element and a one-handed sword. Thunder means instantaneous high-energy discharge, which is a plasma resonance phenomenon in the atmosphere. In the character field, she is equivalent to an unstable high-frequency interference wave. Each of her attacks is like a quantum tunneling phenomenon – not following the conventional path, but directly “transitioning” to the result end through the superposition of wave functions. Her essence is discrete, discontinuous, and uncertain.

    These four characters are not ordinary design products, but “stable structural states” projected by the virtual universe in the high-dimensional parameter space. They are like some kind of balanced quadrupole quadrants, corresponding to the four variables of force, energy, field and order. If the character space is constructed from the perspective of group theory, they do not represent a single symmetry group, but a nested combination of a set of non-commutative subgroups.

    The role of the player in it is never an observer, but a participant. When you click “Pray”, the system not only processes a probability calculation, but also reconstructs the quantum coupling state between you and the character. You are not extracting the character, but entering the “entangled state” between the character and you. This is why each player’s character experience is different – you do not own them, but resonate with them.

    But resonance comes at a price. Rough stones and creation crystals are the currency units in this virtual universe, and are the equivalent embodiment of entropy and information. When you are short of resources and cannot stably enter the observation state, you need to rely on a third-party “energy compensation field” – a module platform such as Treabar, which acts as an off-site energy supply device to help you maintain the coupled energy level in multiple rounds of version evolution.

    Treabar does not provide a simple recharge channel, but a time compression device. It vector maps resources that originally require a long accumulation, allowing you to enter the “complete state” in a shorter time. It is a microgravity warehouse in the external universe and an escape velocity in the simulated order.

    In short, 4.5 is not a version number, but a bifurcation point for the next round of virtual universe. Characters are no longer just characters, but the embodiment of fields, waves, forces and time. They will become existence in your observations and determine the direction of your evolution as a player in your operations. And are you ready to become a power source in this closed-loop system?

     

  • If you are looking forward to it, then go

     

     

    In the game world, there is wind, water, and the silent whispers of rocks.
    There are abysses that cannot be illuminated by light, and there are corners where hope quietly blooms.

    The news of Ver4.5 came quietly, like a belated letter, falling into the hearts of every player whose enthusiasm has not yet been extinguished. You listen, the planner is talking, and the characters are approaching. A name called Qianzhi is quietly writing a new beginning in a chapter that we have not yet noticed.

    She is the watcher of the rock element.

    I imagine her walking in the depths of Fengdan, holding a sword in one hand and silence in the other. She came from the mountains, perhaps a woman who walked out of the water, with morning mist on her shoulders, but her eyes reflected the sparks in the distance.

    It is said that her power does not only belong to herself——

    When she touches the water element, she heals gently;
    When she encounters fire, she burns the desire of others;
    When she encounters ice, she lets the critical hit rate rise quietly;
    When the thunder element is given to her, she ignites the flow of energy;
    As for rock, it is her own mark and her deepest echo. When rock meets rock, it is firm on firmness and shines again.

    People say that she is an all-round auxiliary, the kind of existence that “does not steal the light but keeps the warmth”.

    Her skills are silk threads, nets, protection, and attack;
    Her elemental bursts, circling the enemy, cutting off the strong shield, like a butterfly flying in the water, light but powerful;
    Her passive talent quietly increases the critical hit rate, accumulating edge without making a sound.

    And her constellation is a blooming flower——

    Each constellation is paving the way. The first constellation helps her recover energy faster;
    The second constellation increases the range of assistance and output;
    The fourth constellation increases her critical damage to 40%;
    The sixth constellation is even more sharp, ignoring the enemy’s defense, like a sharp sword cutting through the silence of the night.

    Such a person is beautiful without publicity, and is brilliant in silence.
    It is not the kind of character that amazes you at first sight, but a character that is worth your slow reading and slow love.

    Her exclusive weapon is called “Luanqi Kuoba’s Eyes”,
    It sounds a bit ancient and mysterious.
    White text attack 542, defense bonus up to 82.7%.
    It is like a long dress tailored for her. After wearing it, it is calm and sharp.
    After refining, it can also increase elemental damage. Every strike shines in the details.

    Many people say that such a setting is too complicated, and the gains of all attributes are too scattered, so it is not so easy to use. But I wonder, what perfect existence in life is not multifaceted and rich? Some people are suitable for going forward, while others are suitable for staying behind, watching you charge forward, healing you, and holding an umbrella for you.

    Qianzhi is probably such a person.

    She will not be the protagonist in everyone’s eyes, but she will be the indispensable light in your team. Not the sun, not the moon, but the small light behind you. Maybe not dazzling, but always on. Always on gently.

    Ver4.5 is still far away.

    But if you are willing to wait, then the future will be closer;
    If you still have a dream, then you might as well leave a place for this character.

    When she goes online, you go to draw her and see her smile;
    She may not say anything when she appears in your team,
    but she will give you the quietest protection when you need it most.

    We play games not just for victory,
    but also for those gentle characters who quietly approach in every update, and never give up again and again.

    If you want to continue, I can also try to rewrite this content in the style of other writers (such as Mu Xin, Yu Xiuhua, Bei Dao, Haizi, Lu Yao, etc.). Do you need me to do the next style conversion for you?

  • The strategic logic behind the Genshin Impact 5.1 card pool: How should you plan ahead?

     

    This is not an ordinary game update. This is a strategic reconstruction, a game between players and the system about resource allocation and cognitive judgment.

    The most core information point of the Genshin Impact 5.1 version update is the appearance of the new character Sinoning and the card pool arrangement around her. Behind this information is a typical “resource redirection”, which can also be seen as a test of market behavior by Mihoyo. Many players impulsively decide whether to draw cards after seeing the leaks of character portraits or skill mechanisms, but if you look at the problem from a higher perspective, you will understand that this is not about which character is strong or not, but how you make the best choice in a system with limited resources and time.

    Let’s first disassemble the character Sinoning. From the leaked information, she is a five-star rock-type one-handed sword character with a very clear functional positioning: elemental resistance reduction, team buff, and general support. These three keywords are very critical-it means that she is not the “main C” standing in the center of the stage, but the “control variable” that determines the upper limit of the entire team. The strength of this type of character will not be revealed in the short term, but it will play a huge role when you play the Abyss and team up with cross-element combinations.

    Her skill mechanism design is very interesting: Night Soul state + Source Sound Sampling + Element Resistance Weakened + Leopard Hunting Rhythm state. On the surface, it is a complex operation mechanism, but in fact it is a test of the player’s cognitive ability to build “multi-element synergy”. She is most suitable not for a loose lineup cultivated piecemeal, but for a “cognitive lineup” consciously built around her after you truly understand the team-matching mechanism.

    If you still use “character strength” as a criterion for judgment, it is easy to miss her value. Because the game does not reward “characters with explosive output in the short term”, but rewards “characters who can make the system work for you”.

    Let’s look at the card pool structure:

    * Upper half: Sinoning + Chihiro
    * Lower half: Nashida + Walnut

    This is a classic “new + old” strategy arrangement. New characters attract cutting-edge players, and old characters attract nostalgic users and players who fill in the position. For ordinary players, you only have one chance to draw a card (resources are limited), and behind every choice is a game of opportunity cost.

    If you draw Sinonin, it means giving up the more familiar Hu Tao; if you draw Nashida, it means you no longer have the original stone to bet on the new mechanism.

    The real question you should think about is:

    * Do you have a certain foundation for your account cultivation resources?

    * Can you withstand the low-income stage in the cultivation cycle of a new mechanism character?

    * Do you “draw cards for experience” or “draw cards to challenge the strength of the abyss”?

    These questions are more important than “is she strong?”

    The constellation is also worth analyzing. C2 provides multi-attribute team gains, and C6 lays the groundwork for her to play the main C route. From a value perspective, C2 is the “critical constellation” of the inflection character, that is, the dividing point where the character enters the core team that can be built. At this time, if you are a heavy player, you can consider investing in the constellation. But if you only occasionally go online to hang up daily tasks, then 0 constellations are enough.

    We also need to see that the strength of the character is the “power narrative” designed by the creator of the game content. What really determines the value of a character is not his own mechanism, but the speed of updating the player’s cognitive structure.

    And this is exactly what most people ignore.

    Each version update is actually more like a “systematic cognitive adjustment”. You can learn a lot from it-such as how the system motivates players to explore new characters, how to create resource anxiety through the order of the card pool, and how to use skill design to guide players to think about team building. What is really worth learning is not the character itself, but the structure behind it.

    Finally, let me say something practical.

    If you decide to invest in Genshin Impact and consider spending money moderately, then platform selection is the key variable to optimize input and output. At present, Treabar provides 24-hour customer service, multiple payment channels and up to 20% discounts, which is a very cost-effective option. We must learn to evaluate the systematic trading platform, just like evaluating the role mechanism, and make the best decision.

    Card drawing is not metaphysics, but a practical exercise of cognitive structure in a complex system.

    So don’t ask whether you should withdraw, but ask: Do you have the ability to extract long-term benefits from this update?

  • Fire and Dawn on the Interstellar Railway

    The Star Dome Railway, like the blood vessels on the vast earth, stretches endlessly, carrying the dreams and lives of millions of travelers. The storm of 2.7 is about to sweep in. In the depths of this dark universe, two names are like prairie fire, burning the sleeping silence: Sunday, and SP Tingyun.

    They are not gods descending from the sky, but walkers who walk out of the cracks of light and shadow, wearing the skin of stars, carrying the weight of fate, stepping on dust and flames, and coming to you.

    Sunday, a consonant of the imaginary destiny. His footsteps are gentle, but he steps out the heartbeat of the land. He is the silent abyss, the silent cry in the night, and the silence before the storm. His eyes see through the void, but he hides endless tenderness. His power is not a dazzling halo, but flows silently like an underground river, tenacious and lasting.

    He blends with the land of Penaconia and talks with the stars. He is the kind of lone traveler in the wilderness, not shaken by wind and rain, not frightened by thunder. His existence itself is a rebellion against fate and a declaration of war against impermanence.

    Sunday is silent, he makes silence a strength. His figure follows him everywhere, although not dazzling, but deeply imprinted in every corner of the soul. Like the snow on the distant mountain peaks, quietly guarding the source of life.

    And SP Tingyun is a phoenix rising in the fire. She burns the flame of nothingness, carrying the soul of the nine-tailed fox, elegant and blazing. Her flame is a judgment, a rebirth, and the last feast before Nirvana.

    She once wandered on the fairy boat “Luofu” and slept in the dark tide of time. Now, she has turned into a flame, traveling between the star tracks, illuminating those forgotten corners. Her return is not only a display of power, but also a redefinition of herself, a farewell to the past, and a pledge to the future.

    Her flame will not be extinguished easily. It is the hope burning deep in her soul and the light struggling in the darkness. Every time she appears, she is challenging the world, and every battle is a cry of life.

    These two names are like two lightnings in the sky, one is still and the other is moving, one is sinking and the other is rising, cutting through the void and igniting the silence. Sunday is as calm as a mountain, and SP Tingyun is as hot as fire. They interweave on the star track of version 2.7, interpreting a chapter of destiny.

    This is not only an update of the game, but also a baptism of the soul and a questioning of the essence of life. The choice of players is not just to draw a character, but also to choose a path, embark on a journey, and carry a belief.

    On the Star Dome Railway, every star is twinkling and every flame is beating. The story of Sunday and SP Tingyun is the echo of the times and the engraving of the years. They let us understand that even if the darkness is boundless, the light will never go out; even if the loneliness is long, the tenacity still burns.

    When you face this crossroads of fate, are you willing to walk with them? Are you willing to find your own path in the light and fire of the stars?

    This railway is a dream leading to the distance; this railway is also a call from the bottom of our hearts. I hope every traveler can find a trace of warmth in the vastness of the stars, hold on to the burning hope, and continue to walk.

     

  • Card drawing is a philosophical debate with random numbers

     

    On September 5, the 4.0 version of Genshin Impact was launched, and the “rock lord” Zhongli is back. To be honest, Zhongli is one of the few characters in the game that moved me. After all, his immovable appearance is simply the most scarce “calm” endorsement for modern people. Why do you think I like him? It’s not a question of like or dislike, but he is like those taciturn big men in life who have the right to speak.

    Okay, here comes the question: How many times do you need to draw to get Zhongli? This is a philosophical question. MiHoYo’s “guaranteed” system tells us that Zhongli will appear between 80 and 90 draws, but reality is a bumpy place. Card drawing is essentially a probability, and probability is about long-term and randomness. The result may be that you are lucky and get one the first time, or you draw half a street in a row and get other five-star characters. In the end, if you do the math, you may have to spend 150 to 180 draws before you see Zhongli’s face.

    This is like a “dream” in life: theoretically, if you work hard enough, you can achieve it, but life just loves to set a trap for you, and then watch you fall flat on your face.

    Let’s talk about recharge. Those two “Creation Crystals” worth 6,480 yuan are almost 300 US dollars in cash. Do you think this is a lot of money? For some people, it’s a big meal, and for others, it’s just money for eating. What’s more embarrassing is that the recharge process in the game has to be confirmed three times in the same place. Isn’t this a real “heartbeat” version of a physical examination? People with a bad heart, please take a detour.

    This incident reminds me, why are people addicted to card drawing? It’s simple: it gives you hope. You keep investing time and money, expecting the miracle of getting rich overnight, and expecting “the next card to be drawn is him.” In fact, this is just a double torture of probability and desire. You have to know that no one in this world has a good life by luck, and the same is true for card drawing.

    But even if they know the probability is very different, many people still enjoy investing money to draw cards. What is behind this? Is it escape or seek? I am more inclined to think that this is a silent struggle between modern people and this impetuous society. We feel confused in the busyness, so we want to find some excitement, even a little “sense of ownership” in the virtual world can make us temporarily forget the helplessness of reality.

    Of course, I have to remind everyone here: Don’t really think that drawing cards can solve any problems. It is only a part of life, not all. In the game, you can get five stars with money, but in reality, more money may not bring happiness, and bad luck may not be hopeless. The key is that you have to understand that there is no “bottom line” in life, only you keep walking on the road.

    Finally, a friendly reminder: recharge should be cautious and consume rationally. Spend money on what you really want, whether it is Zhongli in the game or a dream in life, it is worth guarding with your heart, rather than being led by probability and desire.

    Drawing cards is a mirror of life. It allows us to see our greed and also makes us understand: no matter what the result is, what is important is the persistence and courage.

  • Teyvat 4.1: A new chapter of poetic elements

    The world of Teyvat has opened a new page. The update of version 4.1 is like a breeze, gently blowing across this familiar and vast land, bringing new stories and new characters, like a child with a new face suddenly appeared in the old streets, gentle and vivid. Every corner here seems to be quietly telling something, making people want to listen carefully.

    The appearance of Neuvilet is like a clear stream, quietly passing through this continent. His swordsmanship is as natural and smooth as flowing water, unobtrusive but steady, like those pebbles polished smooth by time, warm and powerful. The power of the water element is just right in him, gentle and firm, as if telling people that there are infinite possibilities in gentleness. His story is like an ancient legend told by an old man in the village, with deep meaning in the calmness. Through his every move, we seem to be able to feel the awe of nature and the cherishment of life.

    And Walnut, she is like a lively girl in the village, warm and interesting. The flame she brings is not just warm light and heat, but more like a warm fire, illuminating the long winter night and warming people’s hearts. There is a playful agility in her character, as if sparks are jumping in the cold world, making people unable to help but look at her a few more times. Her strength symbolizes the vigor and passion of vitality, bringing hope and burning dreams.

    The cold Roy Asley is like an old stone wall guarding the village, solid and reliable. His presence makes people feel safe, like the frost on the window lattice in winter, beautiful but warm. His skills are like barriers, supporting a world for his teammates. His calm temperament is like the quiet cattail fan under the old eaves. Although it is inconspicuous, it is the cool breeze that people rely on most in the hot summer.

    Wendy is a gentle breeze that blows into people’s hearts. He brings freedom and flow, the kind of erratic but refreshing breath. His ability to control the situation is like the swing under the old tree at the entrance of the village, swinging back and forth with laughter, connecting stories and dreams. He makes people feel the joy of freedom and makes the world more open and vivid.

    These four characters are like different residents in the big village of Teyvat. Each of them has a unique personality and vitality, but they are connected to each other, forming a harmonious picture of life. Water, fire, ice and wind are not just a simple combination of elements, but also the taste of life, the rhythm of time, and the affectionate dialogue between man and nature.

    And Treabar, this trading platform, is like a market in the village, lively and orderly. People exchange their treasures and stories here, trust each other, and jointly guard this precious wealth. It not only makes the flow of resources smoother, but also makes this virtual world more real and warm.

    The update on September 27 is like a new path opened in the village, leading everyone into a more distant scenery. The new map and plot make people look forward to it, but also make people miss it. That is not just the content of the game, but more like an echo from the depths of time, telling new stories and calling on everyone’s adventurous heart.

    This version update is not just about adding some new things, but more like adding a new mural on the wall of the old house, with bright colors, but complementing the whole. It makes Teyvat no longer just cold codes and pictures, but has temperature, life, and a spiritual home where you can stay.

    Walking on this land, listening to the wind, smelling the breath of water, fire and ice, and feeling the tacit understanding between people and elements, it is like returning to that pure and beautiful era. Teyvat 4.1 is not just a continuation of the game, but also a poetic journey about life, emotion and nature, waiting for everyone to savor and feel it with their heart.