Category: Gaming News

  • The child in the wind, the faith under the ice

     

    The sky in the city is gray. It is just like those afternoons when I was growing up, the wind is wandering outside the glass window, blowing through the gaps in the buildings, and blowing through the wilderness in the boy’s heart.

    Version 1.4 of “Zero” has updated two new characters, Yuzhen and Ya. They are like two silent lights, slowly coming from the complex plot, shining into your eyes and into a corner of your heart when you least expect it.

    Yuzhen is a strong attack character with electric attributes, a boy who always reminds people of storms and speed. He is not talkative, his expression is cold, and his movements are neat. He is just like the child sitting on the stone at the end of the village, unnoticed, but always looking into the distance. Every attack of his is not just to attack the enemy, but more like a cry to the world. In his silence, there is determination and pain. He has few scars on his body, but the weight in his heart must be deeper than it looks. He is not a hero, but he is a child in the wind, doing his best to protect the glimmer he sees.

    Ya is an abnormal character with ice attributes, coming from a family with strict traditions. Her eyes are cold and her words are few, but they can make people quiet. She is the night watchman of the city, using refined swords to cut through chaos and draw the boundaries of order. She said that she wanted to establish an unbreakable management system, which may sound too idealistic to others, but I believe her. Because her determination does not come from vain dreams, but from the beliefs that have been tempered over and over again in those years.

    Their appearances were arranged in two different card pool time periods. Yuzhen in the first half, Ya in the second half, just like the alternation of spring breeze and cold snow. They have no bright packaging, nor amazing noise, but they have penetrated into the world of players in the most real way. You will suddenly realize at a certain dusk that these two characters are no longer just “data” and “skills”, but a response of the soul, a little warmth you have found again in your tired life.

    Of course, resources are needed to obtain them. The recharge service provided by Treabar is like a granary behind the game world, silently preparing supplies for you to move forward. They are fast, safe and secure, just like the grocery store at the doorstep of your childhood, not big, but always able to give you the sweetest candy when you need it most.

    In this era full of noise, characters like Yuma and Miyabi are like a piece of pure land. They remind us that even in the virtual world, we can find real emotions; even in the posture of fighting, we can hide the gentle feedback to life.

    What I want to say is that if you want, you might as well draw them. Not just for the game’s values, but for the moment when you have them, you can remember again that you were a child with dreams and willing to run for beliefs.

  • New chapter of Absolute Zero: Yao Jiayin’s appearance and future battle situation

     

    With the approach of version 1.5 of Absolute Zero, the game world has ushered in a new shock. Yao Jiayin, the S-level agent from New Elidu, will be officially unveiled in the first half of the card pool. Her appearance not only represents the enrichment of game content, but also heralds a change in the tactical pattern.

    Yao Jiayin’s identity is still a mystery. Unlike previous agents, she does not clearly belong to the existing faction system, which makes her a new symbol of power. Her skills and attributes have not yet been disclosed, but this mystery has also stimulated players’ strong desire to explore. Her joining may completely break the established confrontation mode in the game and bring unexpected strategic depth.

    At the same time, the reprinted character Ailian in the second half of the card pool is also regarded as an important part of this version. Her ice attribute strong attack ability will be demonstrated again, enriching the player’s team combination selection. The alternation of new and old characters has added a wider operating space to version 1.5, and also given players the opportunity to re-examine their own tactical system.

    From the perspective of system design, the appearance of Yao Jiayin seems to be not only a character update, but also an expansion of the game worldview. As an emerging force in the game, New Ailidu carries the key to the future storyline. As its representative character, Yao Jiayin will push the plot to a more complex and diverse direction.

    Providing a convenient recharge platform for players cannot be ignored. Treabar has created a good gaming environment for players with its fast account arrival and up to 20% preferential policies. Stable and fast recharge services not only improve the user experience, but also allow players to focus more on the strategy and fun of the game itself.

    In summary, Yao Jiayin’s appearance means a turning point in the game ecology of “Zero”. Players not only usher in a new and powerful character, but also face more complex tactical challenges. The future of the Zone will become more colorful because of her.

  • She who tells the story of the universe in flames

     

    On the Star Dome Railway, a track that runs through all realms, Wangguiren is not a name, but a way of existence. She writes behavior with flames, builds order with destruction, and clearly reveals the other side of the structure of the universe in chaos. She is a concrete manifestation of a physical phenomenon and a embodied expression of a complex function.

    Her basic attack “Huanhuan Chenwei” is not just fire damage, it is a linear conduction of energy release, a single-point destruction caused by high temperature focusing in a thermal system, and the calculation is as precise as a limit problem, releasing all possibilities when the boundary approaches.

    And the skill “Youdao Xiangjian, 銜书搖风” is the activation of a dual-state system. By giving her companion “Fox Prayer”, she reconstructed the threshold of the special attack and guided herself into the “burning” state, which closed her combat function, but replaced it with an enhanced general attack, forming an equivalent conversion. This is an exchange of mechanisms and a redistribution of local functions, like a hedge in entropy fluctuations.

    The ultimate skill “Yang Ji Zhao Shi, Li Huo Man Hui” is a collective state of fire energy release, penetrating all enemy units, regardless of attribute resistance, directly reducing their toughness value. This directness destroys the original balance of the battle. It is an energy explosion without preconditions, like a wave function collapse, producing devastating results in the light of certainty.

    Her talent “Goodness is full of blessings, and virtue flows” is another systematic construction. The enemy enters “virtual toughness” – a semi-real toughness state, which is not an entity, but an “observation effect” that exists due to her presence. After the enemy’s weakness is broken, its toughness reduction value is converted into a 100% super break. This conversion is not a simple numerical improvement, but a transition of nature, a transition from linear increase to nonlinear jump.

    The secret skill “Zhao Zhao Che Guang” releases a local control force field, the enemy falls into dizziness (behavior function returns to zero), and the initiative is transferred to her side. Next, when she enters the battle, she can advance 40% in the action sequence and give the corresponding debuff status to all enemies. This is the maximum use of information priority and the complete intervention of the battle rhythm.

    Additional abilities such as “Qingqiu Chongguang”, “Tushan Xuanshe” and “Jingxing Taisu” are her sub-module supplements, providing multi-level progressive blessing for the whole set of breaking mechanisms. Her attribute improvement is not just a percentage increase, but an acceleration in system design, which means that her mechanism will become faster and more intense as it is used.

    The six-fold upgrade of Xinghun is more like a ladder-type universe model-from the expansion of basic parameters to the extension of the scope of action, and then to the final rule reconstruction (all are regarded as holding “Huqi”), which is a transition from point tactics to surface strategy.

    She is not just a character, but an operating node in the universe. Wangguiren is fire, a process, and a high-temperature reaction in a certain section of the logical chain. Her name hides the way home, because she herself is the path.

  • Chun: The flower of tenacity in the flames of war

     

    Chun, this name is like the flames on the battlefield, hot but not without tenacity. She is a fearless warrior in the field of annihilation, writing her own legend with the swift knife “Caichun”. Her existence is the interweaving of strength and perseverance, and the unyielding will of life under the blade.

    Her basic data is clear and accurate: 10325 health, 450 attack, 1161 defense, like a solid fortress. As a five-star resonator, she shows unique dominance and dexterity on the battlefield. Every swing of the sword, every attack and defense conversion, reveals her unparalleled combat rhythm and restraint.

    Chun’s ordinary attack five-stage combo is tight and powerful, and the heavy attack combined with the vine pulling tactics makes it difficult for the enemy to resist. The aerial attack is even more agile, combining the spinning slash with the landing impact to bring the power of annihilation to the extreme. Her combat moves are like a gorgeous dance, with fiery passion and cold killing intent.

    The resonance loop “vegetative universe” gives her a powerful energy circulation mechanism. The marks of red toon · stamen and red toon · bud are like flags on the battlefield, guiding her to accumulate and release power. The bud state is the prelude to her ready to go, and every attack hides the possibility of an explosion.

    The resonance skill “One Day Flower” is her burst point, consuming the energy of the concerto to release powerful annihilation damage and repel the enemy in one fell swoop. In the blooming state, normal attacks and heavy attacks become faster combos, and dodges and counterattacks also become more accurate strikes, showing her comprehensive combat capabilities.

    The ultimate skill “Fang Hua Zhan Cinders” is as gorgeous as flames, and powerful multi-stage damage knocks enemies away and clears battlefield obstacles. It is not only the pinnacle of skills, but also a symbol of Tsubaki’s fearless spirit. She defends her beliefs and ideals with her burning life.

    Her inherent skills and attribute bonuses further strengthen her attack power and critical strike effect, making her like a fish in water in the annihilation field. The resonance chain is like a precise tactical layout, which improves her combat efficiency and team coordination step by step.

    Tsubaki is not only a powerful outputer, but also a warrior with a strong will. She remained calm in the fierce battle and wrote her own legendary chapter with precision and strength. Her existence symbolizes the flower of life that still stands tall in the wind and rain.

  • The Rhythm of Light – The Power and Faith of “Sunday”

     

    On that track across the sea of ​​stars, light and shadow intertwined, giving birth to a unique guardian – “Sunday”. His name is simple, but it represents infinite power and deep faith.

    “Sunday”‘s combat type is imaginary, and his fate is the same, which gives him a unique temperament. He is like a rhythmic melody, both deep and soft, penetrating the boundaries of time and space, connecting the hearts of every ally.

    His exclusive light cone “Flight Back to Earth” is the source of his power. It not only increases health, attack power and defense, but also plays a key role in battle. Whenever Sunday releases a skill or ultimate skill, he restores energy for his teammates and gives them the blessing of “Holy Chant”, enhancing the overall combat effectiveness of the team. This power is like the echo of the earth, steady and powerful.

    Sunday’s basic attack “Flashing Exhortation” is like a smart light and shadow, hitting the enemy lightly and accurately, reflecting his flexible and efficient combat style.
    The skill “Gift of Paper and Ceremony” is a blessing he brings to his allies, allowing designated characters and summons to act immediately, greatly increasing damage, demonstrating his emphasis on teamwork.
    His ultimate skill “Praise of Lightness and Scars” not only restores energy for a single character, but also gives them the “Blessed” status, increasing critical damage, making them unstoppable on the battlefield like a tiger out of a cage.

    He has the talent “Speaking Flesh” that increases critical hit rate, and the secret skill “Secret of Glory” that greatly increases the damage of all allies at the beginning of the battle. In addition, additional abilities such as “Sunday Desire” that does not consume skill points, “Sublime Whisk” that restores energy at the beginning of the battle, and “Port of Peace in the Palm” that dispels debuffs, all make him an indispensable member of the team.

    His attribute improvements are balanced and practical, and the increase in critical damage, effect resistance, and defense allows him to fight strong enemies while providing stable output.
    The Star Soul system is the icing on the cake, increasing the target’s resistance penetration, speeding up the team, and even converting excess critical hit rate into critical hit damage, greatly enhancing the explosive power of the battle.

    “Sunday” is like the rhythmic light under the starry sky, leading the team forward. His strength and faith, like the pulse of the earth, steadily support every battle and warm the hearts of every teammate.
    On this long starry sky railway, he is an indispensable light, a steady and gentle guardian.

    Choosing “Sunday” means choosing a stability and trust. Let us follow his steps and sail to the other side of the stars together.

  • The collision of two models: game state analysis from AUG to M4

    In this system called “UBG Mobile”, every battle is a probability calculation under a set of initial conditions. Every time you pick up a gun, fire, hit or get knocked down, it is actually just a collapse of the universe state space. In this limited but complex map, two variables suddenly coupled.

    Variable A: AUG. Variable B: M416.

    Let’s take a macro view: the update of version 2.8 is an act of “constant redefinition” – it moves the AUG that once belonged to the “rare set” (airdrop weapons) to the “widely distributed set” (world generation pool). This step is equivalent to releasing a high-energy particle into the background field. It is no longer a scarce weight on one end of the scale, but begins to participate in the collision of mainstream forces.

    But please note that its essence has also changed. The original AUG basic damage was 43, and now it has dropped to 41, which is the same as M416. This is like the transfer of internal energy in a thermodynamic system. In order to participate in a wider game, it sacrifices some “initial empowerment”.

    Then we analyze the difference between the two weapon systems from the perspective of physical parameters.

    **First dimension: recoil function. **
    This is a typical vector problem involving two components: vertical recoil (Vy) and horizontal offset (Vx). In the AUG update, Vy was reduced by 20% and Vx by 10%. Further experiments showed that in actual shooting, its horizontal stability was improved more significantly, with an equivalent reduction of up to 20%. In information theory, this can be regarded as an improvement in the “signal-to-noise ratio”, with an increase in the expected value of the hit rate and a decrease in the error term.

    Relatively speaking, although the M416 performs mediocre in these parameters, because its “universal model” has been optimized for a long time, players have formed an inertial neural mapping of its operation path. This is the “muscle memory shortest path optimization problem” in cognitive science.

    **Second dimension: time constant. **
    The reload time of the M4 is a full second faster than that of the AUG. This magnitude may be negligible in thermodynamic systems, but in close combat, this 1 second may mean that one system state undergoes a “phase change” first rather than the other. That is to say, under the condition of relative contraction of spatial dimension, M4 has significant time advantage.

    **Third dimension: kinetic energy transfer rate. **
    That is, the “bullet speed” parameter. AUG: 900 m/s, M4: 880 m/s. At the sniping distance, this 20 m/s difference will be reflected in the “target contact time difference”. In a high-speed game system, this gap may cause a critical hit to be advanced or delayed, thereby triggering a completely different path of the system feedback chain.

    In other words, AUG has an advantage in information transmission speed, and M4 has a better response recovery time. One belongs to the “fast-fire” model and the other is the “fast-recovery” model.

    So, from the perspective of overall thermodynamic efficiency, who is stronger?
    This depends on variable C: the user.
    If the player is regarded as a “controller”, the output effect of the entire weapon system (that is, DPS and tactical benefits) will be determined by the controller’s habit function and behavior path function. This is a “human-machine collaborative system”.

    People still prefer M4 because it has built a “cognitive stability field” for a long time. This is a manifestation of path dependence. But the upper limit of AUG’s ability has been further released. It is like a low-cost and high-energy state point in the process of entropy reduction. As long as you get used to its operation path, it will provide more rational support in actual combat.

    We should not ignore another system variable: rarity. Although AUG has been transferred to the “world generation pool”, it is still in a high-scarcity section, and its frequency of occurrence is similar to M24. This means: whether you can meet it is still a quantum probability.

    If you happen to meet it, you might as well try a variable replacement. In the local world, you may find that AUG is no longer just a substitute, but an entrance to a better solution.

    The skin system is an “aesthetic intention superposition field” attached to the “functional tool”. Its connection with UC constitutes the “currency-graphics” subsystem. If you want to obtain UC efficiently, you can choose platforms such as Treabar as “intermediary nodes” to complete transactions with lower energy consumption, thereby feeding more resources back to the aesthetics of the weapon system.

    Ultimately, whether you choose AUG or M4, they are your tools to fight against “entropy increase”. Maintain order in chaos and find signals in noise.

    This is not a game. This is a simulated universe about decision-making, probability and control.

     

  • Lonely Light in the Wilderness: KFC on the Erangel battlefield and the absurdity of survival

    Erangel, filled with war, is like a broken land, with smoke and gunfire intertwined into an endless nightmare. There is no sunlight there, only shrapnel and embers of explosions, and chaos is like a torrent, swallowing every lost soul. However, in the depths of this ruthless wilderness, a KFC emerged, like a red and white ghost, standing stubbornly in the ruins, exuding a strange and familiar atmosphere.

    This is not an ordinary fast food restaurant, but an absurd existence. The remaining walls of the gas station have been transformed into a self-service ordering machine. Players can touch the cold screen with their fingers, enter their names, and order a special fried chicken meal. The order number on the screen flickers, like a match lit in the wilderness, bringing a little glimmer of life. Then the steaming fried chicken appears on the virtual counter, like a rare warm comfort on the battlefield, which is incredible.

    This fried chicken meal contains three items: a family bucket, which is a substitute for the first aid kit. When using it, the character will show the action of gnawing chicken legs; secret formula fries, which function like bandages, and the animation of the character eating fries is weird and funny; beverages, which have the same function as energy drinks. Such details are full of absurd humor and cruel reality, like injecting a dose of bitter vitality into the dead battlefield.

    Each player can only use each KFC ordering machine once, and must wait until the fourth stage to order again. This restriction is like rust, locking up the little desire for life. In a month, the red and white signs in Erangel, the scorched earth, took root like scars, becoming a strange footnote in the lonely journey of countless players.

    What’s more ridiculous is that these red and white signs are not only in Erangel, but also spread to Miramar, Sanhok, Vikendi, and even the planes in the seven maps are hung with KFC banners, like symbols under the iron curtain, mocking the absurdity and impermanence of survival. They are bright and dazzling, but extremely lonely, just like the heart-wrenching shouts on the battlefield, echoing in the air where no one listens.

    In reality, the Treabar platform silently carries the expectations of players. It is a safe fortress and a bridge for transactions. It provides 24-hour online customer service, various payment methods, and a discount of up to 15% on PUBG recharge. Its existence seems to be a pursuit of a trace of order and security in this chaotic world, allowing wandering players to find a trace of comfort between virtual and reality.

    The virtual KFC and the real Treabar are like the two poles of the battlefield. One is the warm light in the fantasy, and the other is the solid backing in reality. Players shuttle between the two, trying to find the meaning of life in the rain of bullets and capture their own warmth in the cold machinery.

    This is an absurd feast, a struggle and redemption of life in the gap between virtual and reality. The aroma of fried chicken was drowned by bullets and explosions, but the tenderness at that moment could not be completely covered up. Perhaps, this is exactly the situation of modern people: guarding the fragile beauty in chaos and violence, and looking for reasons to survive in despair.

    This virtual feast is also an accusation of life. It silently tells the cruelty of war and the desire for humanity, and the reality of coldness and warmth. Those bright red signs are like flames in the night, burning and illuminating, reminding every lost soul: even in the deepest darkness, there is a heartbeat that longs for warmth.

     

  • Fried chicken and freedom – the fun of life in video games

     

    If things in the world can be mixed with a little humor in the seriousness, and a little humor between life and death, it will be the best seasoning in the world. Speaking of the game “PUBG”, it is a grand performance about survival and competition, with the background of a battlefield full of gunfire and murderous intentions. But the wonderful thing is that in this game that is as dangerous as life, there is actually a corner for people to order fried chicken and sip a drink.

    The Erangel map was originally a battlefield where every inch of land must be fought for, but now there is a KFC. The gas station no longer refuels, but sells fried chicken instead; war is not only about “eating chicken”, but also about really “eating fried chicken”. This change is really amusing. Imagine a strong man running with a gun, suddenly stopped and ordered a family bucket, squatted in the corner of the house and ate chicken legs, forgetting the sound of gunfire while chewing. How absurd and how real it is.

    The ordering method is also quite fashionable. It uses a self-service touch panel. Players tap the interactive button and their game nicknames will appear on the screen immediately. At this time, the system is like a servant, saying “yes, sir”, and then delivering the steaming hot meal. At this time, if you throw a grenade and pick up a level 3 armor step by step, it will be vulgar. You need to sit down calmly and slowly enjoy your fried chicken, like an old gentleman in a rocking chair in the sun at noon, holding a cup of Longjing and watching the wind blowing bamboo shadows.

    The fried chicken meal is not just a virtual thing. It has its own functions in the game: the whole bucket can heal injuries like a first aid kit, French fries are like bandages, and drinks are like energy drinks. Interestingly, when using it, the character will show the action of “eating”. For a while, the battlefield is no longer tense, as if it has become a snack street.

    KFC’s settings cannot be abused. Each player can only use it once in each game. If you want to order again, you need to wait until the 4th stage. This design is just right. If it can be enjoyed at will, it will lose its rarity; if it is unlimited, there will be nothing to look forward to. The same is true in life. True enjoyment often only happens three or two times. It is because it is rare that it is wonderful.

    This fast food franchise is not limited to Erangel. Miramar, Sanhok, and Vikendi are all there. What is even more amazing is that the plane that took off also hung a KFC banner, flying into the blue sky with the aroma of fried chicken. Looking at the world’s many advertisements, this one is bold and humorous, as if an old acquaintance wearing a red hat said to you at the entrance of the plane: “Take the fried chicken and go to war.”

    If you think about the meaning of this design, it is not just a joke. In fact, it reveals a little philosophy of life: even in the harshest environment, you should retain a sense of fun in life. Between running and chasing, if you can eat a bite of fried chicken, it is a victory in life.

    We live in a world that emphasizes efficiency and competition, and even games are no exception. Win-loss ranking, kill count, KD value… people are serious about everything. But at this moment, if you are willing to stop in front of KFC for ten seconds, slowly order an order, dust off the dust, sit down, and slowly eat up the chicken legs – although you haven’t won the championship, you have already won the beauty of life.

    After all, the meaning of life is never to charge all the time, but to stop occasionally; it is not to constantly win the world, but to know how to have a good meal.

    I hope that everyone running in Erangel can have the opportunity to meet this KFC, and I also hope that everyone who is tired in reality can learn a little fun from it: life can’t be too serious, order fried chicken when there is one, and sit when you are free.

    If life is just like eating chicken, why does the autumn wind make the fan sad?

  • Observers and fields: character collapse phenomenon in version 4.5

    In a virtual universe that is closed at the macro level and open at the micro level, all changes have their corresponding “structural self-consistency”. We call it the game version process. But in fact, it is more like a cosmological restart again and again – the appearance of each character is the result of the system’s “intelligence collapse” in the multi-dimensional evolutionary space.

    Version 4.5 is about to be launched, and according to the current information released, four new characters from Fontaine are gradually “appearing”: Qianzhi, Sigwen, Summoner, and Clorinde. This is not just a numerical update or an innovation in character design, they represent a deeper level of mechanism fluctuations – just like in a four-dimensional space-time, local variables begin to generate a stable field.

    First observe Qianzhi – rock element, one-handed sword. Rock is essentially a steady-state representation in the structural force field, and is a configuration state with extremely low energy. Her existence is like an observable stable vacuum bubble, and it is the only carrier in the field that can withstand boundary conditions. In the virtual universe, her appearance is equivalent to a reconstruction of order after a “symmetry breaking”. She does not speak because she is language itself.

    Let’s look at Sigwen, the water element and archer. Water, in thermodynamics, means a high entropy state – a symbol of an irreversible arrow of time. Her appearance does not mean power, but fluidity. Her weapon (bow) is a long-distance control field, and its essence is a time-delayed nonlinear feedback. From the perspective of system theory, she corresponds to a negative feedback loop that converges asymptotically. She can turn disorder into balance and is a harmonious state in chaos.

    As for the summoner, the fire element and the long-handled weapon. Fire is not only the release of heat energy, but also the surge of entropy, a byproduct of information annihilation. She is like a combustion experiment in a limit state, compressing rationality to zero point and releasing energy. Every time she makes a move, it is a dramatic change in entropy increase, and she is an extreme oscillator in the field. From a mathematical point of view, she is a derivative explosion point, a singular point that cannot be continuously extended on the image.

    Finally, there is Clorinde, the thunder element and a one-handed sword. Thunder means instantaneous high-energy discharge, which is a plasma resonance phenomenon in the atmosphere. In the character field, she is equivalent to an unstable high-frequency interference wave. Each of her attacks is like a quantum tunneling phenomenon – not following the conventional path, but directly “transitioning” to the result end through the superposition of wave functions. Her essence is discrete, discontinuous, and uncertain.

    These four characters are not ordinary design products, but “stable structural states” projected by the virtual universe in the high-dimensional parameter space. They are like some kind of balanced quadrupole quadrants, corresponding to the four variables of force, energy, field and order. If the character space is constructed from the perspective of group theory, they do not represent a single symmetry group, but a nested combination of a set of non-commutative subgroups.

    The role of the player in it is never an observer, but a participant. When you click “Pray”, the system not only processes a probability calculation, but also reconstructs the quantum coupling state between you and the character. You are not extracting the character, but entering the “entangled state” between the character and you. This is why each player’s character experience is different – you do not own them, but resonate with them.

    But resonance comes at a price. Rough stones and creation crystals are the currency units in this virtual universe, and are the equivalent embodiment of entropy and information. When you are short of resources and cannot stably enter the observation state, you need to rely on a third-party “energy compensation field” – a module platform such as Treabar, which acts as an off-site energy supply device to help you maintain the coupled energy level in multiple rounds of version evolution.

    Treabar does not provide a simple recharge channel, but a time compression device. It vector maps resources that originally require a long accumulation, allowing you to enter the “complete state” in a shorter time. It is a microgravity warehouse in the external universe and an escape velocity in the simulated order.

    In short, 4.5 is not a version number, but a bifurcation point for the next round of virtual universe. Characters are no longer just characters, but the embodiment of fields, waves, forces and time. They will become existence in your observations and determine the direction of your evolution as a player in your operations. And are you ready to become a power source in this closed-loop system?

     

  • If you are looking forward to it, then go

     

     

    In the game world, there is wind, water, and the silent whispers of rocks.
    There are abysses that cannot be illuminated by light, and there are corners where hope quietly blooms.

    The news of Ver4.5 came quietly, like a belated letter, falling into the hearts of every player whose enthusiasm has not yet been extinguished. You listen, the planner is talking, and the characters are approaching. A name called Qianzhi is quietly writing a new beginning in a chapter that we have not yet noticed.

    She is the watcher of the rock element.

    I imagine her walking in the depths of Fengdan, holding a sword in one hand and silence in the other. She came from the mountains, perhaps a woman who walked out of the water, with morning mist on her shoulders, but her eyes reflected the sparks in the distance.

    It is said that her power does not only belong to herself——

    When she touches the water element, she heals gently;
    When she encounters fire, she burns the desire of others;
    When she encounters ice, she lets the critical hit rate rise quietly;
    When the thunder element is given to her, she ignites the flow of energy;
    As for rock, it is her own mark and her deepest echo. When rock meets rock, it is firm on firmness and shines again.

    People say that she is an all-round auxiliary, the kind of existence that “does not steal the light but keeps the warmth”.

    Her skills are silk threads, nets, protection, and attack;
    Her elemental bursts, circling the enemy, cutting off the strong shield, like a butterfly flying in the water, light but powerful;
    Her passive talent quietly increases the critical hit rate, accumulating edge without making a sound.

    And her constellation is a blooming flower——

    Each constellation is paving the way. The first constellation helps her recover energy faster;
    The second constellation increases the range of assistance and output;
    The fourth constellation increases her critical damage to 40%;
    The sixth constellation is even more sharp, ignoring the enemy’s defense, like a sharp sword cutting through the silence of the night.

    Such a person is beautiful without publicity, and is brilliant in silence.
    It is not the kind of character that amazes you at first sight, but a character that is worth your slow reading and slow love.

    Her exclusive weapon is called “Luanqi Kuoba’s Eyes”,
    It sounds a bit ancient and mysterious.
    White text attack 542, defense bonus up to 82.7%.
    It is like a long dress tailored for her. After wearing it, it is calm and sharp.
    After refining, it can also increase elemental damage. Every strike shines in the details.

    Many people say that such a setting is too complicated, and the gains of all attributes are too scattered, so it is not so easy to use. But I wonder, what perfect existence in life is not multifaceted and rich? Some people are suitable for going forward, while others are suitable for staying behind, watching you charge forward, healing you, and holding an umbrella for you.

    Qianzhi is probably such a person.

    She will not be the protagonist in everyone’s eyes, but she will be the indispensable light in your team. Not the sun, not the moon, but the small light behind you. Maybe not dazzling, but always on. Always on gently.

    Ver4.5 is still far away.

    But if you are willing to wait, then the future will be closer;
    If you still have a dream, then you might as well leave a place for this character.

    When she goes online, you go to draw her and see her smile;
    She may not say anything when she appears in your team,
    but she will give you the quietest protection when you need it most.

    We play games not just for victory,
    but also for those gentle characters who quietly approach in every update, and never give up again and again.

    If you want to continue, I can also try to rewrite this content in the style of other writers (such as Mu Xin, Yu Xiuhua, Bei Dao, Haizi, Lu Yao, etc.). Do you need me to do the next style conversion for you?