In the game world, the appearance of each character is like a new member of the social system. With their unique skills and attributes, they try to find their place in this virtual social structure. Phoebe’s appearance undoubtedly adds new notes to the symphony of Mingchao.
Phoebe’s skill system shows a typical social division of labor. Her absolution state and confession state remind people of the complementary relationship between different roles in society. Phoebe in the absolution state is like a main character focusing on output, while the confession state is more like a supporting character providing special buffs. This dual identity design gives Phoebe great flexibility in the team. She can be the main output or the secondary output.
In terms of skill priority, we see a wisdom of resource allocation. The resonance circuit is given the highest priority, which reflects the importance of establishing efficient connections in social networks. The sequential arrangement of resonance liberation and resonance skills is like the investment in different stages of the process of social capital accumulation. The lower priority of ordinary attacks and variation skills shows that in complex social interactions, basic but stable actions are also indispensable.
The choice of weapons often reflects the positioning of the character and the player’s strategy. Phoebe’s weapon recommendation shows a rational choice that pursues a balance between efficiency and effect. The exclusive weapon Luminous Hymn is like a social tool tailored for Phoebe. It not only improves her attack power, but also enhances the overall coordination ability of the team through special effects. Stringmaster and Rime-Draped Sprouts are like multi-functional tools designed for different scenarios, which can be flexibly adjusted according to the needs of the battle.
The collocation of the sound shell reflects the accumulation and allocation of cultural capital. The choice of the Eternal Light suit is like building a stable social support network for Phoebe. This suit not only improves Phoebe’s core ability, but also enhances her role in the team through special effects. The choice of the Floating Star Darkness Removal suit is like providing her with an ability to flexibly respond to different situations. This way of matching suits shows the balance between flexible response and solid foundation in social interaction.
The construction of the team is like building an efficient social network. The design of Phoebe’s main C team shows a collaborative system centered on the core character. The addition of Drifter Diffraction and Summer Sky seems to provide Phoebe with necessary supporting roles, ensuring the efficient application of light noise effects. This way of team building reflects the importance of role division and collaboration in complex tasks.
The recharge system in the game simulates the resource acquisition and allocation mechanism in the real society to some extent. The recharge discount of the Treabar platform seems to provide players with a way to optimize resource allocation. This design not only conforms to the economic laws of the game, but also provides players with a way to improve the gaming experience.
In this virtual world, Phoebe’s growth and development is not only a process of character cultivation, but also a sociological experiment. Through in-depth analysis of skills, weapons, sound and team matching, we can not only better understand the game value of this character, but also get a glimpse of the social wisdom behind the game design. The existence of Phoebe not only enriches the content of the game, but also provides us with a window to observe the structure and interaction rules of the virtual society.
Category: Gaming News
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Phoebe A versatile player in the gaming world and a symphony of light and shadow
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Mingchao Xiakong Cultivation Guide The output and auxiliary dual-feed battlefield guide of the pneumatic little cutie
“Mingchao” Xiakong Cultivation Guide: How to make this pneumatic little cutie shine on the battlefield
It’s another hopeful morning, and my wallet is thinking about new ways of execution. As a senior Mingchao player, I’m going to tell you today how to cultivate a Xiakong who is a big shot on the battlefield. This cute little guy can both output and assist, and is an indispensable existence in your team.
First, let’s get to know this pneumatic little cutie. Xiakong, a five-star pneumatic pistol resonator, is positioned as a sub-C and auxiliary. She is like a naughty elf, always trying to get the enemy into the predicament of wind erosion. Her skills include: applying wind erosion effect, enhancing wind erosion effect, and gathering enemies. Does it sound great? In fact, powerful things always require us to cultivate them with our heart.
Next, let’s talk about the order of Xiakong’s skill upgrades. As a senior player, I can tell you that the order of skill upgrades is crucial. Just like the martial arts secrets, which move to practice first is related to whether you can remain calm in front of the enemy. The order of upgrading Xiakong’s skills should be as follows:Resonance Release: ★★★★★ (Must, after all, this is her finishing move)
Resonance Circuit: ★★★ (Can gather enemies, it is simply a little helper on the battlefield)
Normal Attack: ★★ (After all, we can’t just rely on skills)
Resonance Skill: ★★ (Assisting skills, can’t be less)
Prolongation Skill: ★ (This can be ignored appropriately, unless you want to make the enemy more difficult)Okay, we have already finished upgrading skills. Next, let’s talk about weapons. Weapons are always the key factor in determining victory or defeat. For Xiakong, a special weapon is a must, just like the imperial porcelain of the Qing Dynasty, although it is expensive, it is worth it. Her special weapon is called “Aria in the Forest”, with a basic attack power of 500 and a critical hit rate of 36%, and it also has a great weapon effect: the attack is increased by 12%, and after adding the wind erosion effect to the target, the aerodynamic damage bonus is increased by 24%. Doesn’t it sound good?
If you don’t have a special weapon for the time being, it doesn’t matter, I have also prepared a few substitute options for you. The five-star substitutes are “Smoke of Stillness” and “Death and Dance”, and the four-star substitutes are “The Romance of Farewell”, “Paradox Jet” and “Piercing Gun-26”. These weapons can meet Xia Kong’s needs to a certain extent, just like a temporary worker, although not the best, but can help you get through the difficulties.
Next, let’s talk about the Sound Corpse Set. The Sound Corpse Set is like a gorgeous dress that can turn your character from Cinderella to Snow White. For Xia Kong, I recommend two sets of Sound Corpses: “The Sky of the Flowing Clouds” and “The Moon of the Light Clouds”. These two sets of Sound Corpses are like two sisters with very different personalities, one for the pneumatic team and the other for the ordinary team. If you are a novice, you can choose a mix of “The Sky of the Flowing Clouds” and “The Wind of the Howling Valley”, which is like putting a custom-made suit on Xia Kong. Although it is not the most expensive, it must fit.
In the choice of Sound Corpses, the main attributes and sub-attributes are equally important. For the main attributes, I recommend critical hit rate, critical hit damage, pneumatic damage and attack power%. The sub-items are Critical Hit Rate, Critical Hit Damage, Resonance Efficiency, and Attack Power%. Does it sound complicated? Don’t worry, take your time and you will always find the right one. -
Treabar-The animation of Genshin Impact has started. What is the potential value of the game IP
Recently, the Genshin Impact project team under miHoYo announced that it will work with the well-known animation production company ufotable to produce the animated version of Genshin Impact, which means that Genshin Impact will have an animated version on the occasion of its nearly two-year launch. ufotable has produced classic works such as Demon Slayer: Kimetsu no Yaiba. This time, the Genshin Impact animation project will maintain its consistent insistence on the high-quality content of the Genshin Impact game and invest in the production of the project in full swing. In the special preview of the new version, Genshin Impact released the concept video of this animation project. On Bilibili, the video has been played more than 4 million times.
Animation production has a long production cycle and high investment. It has always been considered a behavior of burning money and not having a high rate of return. There are only a handful of successful game-to-animation works. The relevant person in charge of Genshin Impact said that MiHoYo’s animation of Genshin Impact this time is not the primary goal of profitability, but it does not mean that this animation must not be profitable. In the end, it still depends on the scale of investment and business strategy.
At the end of 2021, MiHoYo’s music director Cai Jinhan said that MiHoYo has never liked to talk about cost-effectiveness. People always ask me what MiHoYo’s budget is, etc. We can’t tell you because we are always adding budgets. Sensor Tower’s latest report shows that the revenue of “Genshin Impact” on Google Play and App Store has exceeded 3 billion US dollars. After the global release, “Genshin Impact” took 171 days to create the first $1 billion in revenue on mobile devices, not including expenditures through third-party Android stores. The next two billion US dollars took 195 days and 185 days respectively, which means that “Genshin Impact” has an average revenue of $1 billion every six months, making it one of the most successful mobile games in history.
Can the revenue of “Genshin Impact” support the huge investment in future animation production and launch? Take “League of Legends: Battle of Two Cities”, the most successful game-to-comic animation in the past year, as an example. From the establishment of the project in 2015 to the launch in 2021, Riot Games has produced it for six years, and the investment in manpower, material resources and financial resources in the middle is huge. Foreign media have reported that Riot Games spent as much as $14.1 million on advertising in October 2021, mainly to promote the animation “The Battle of Two Cities”. This is just its publicity and promotion costs, excluding production costs.
However, this animated series is a successful attempt for Riot Games. In the month of its premiere, “The Battle of Two Cities” achieved Netflix’s first place in the world, and has been in the top ten of the list in 52 countries and regions around the world for three consecutive weeks. The Rotten Tomatoes index has reached a rare 100% positive rating. After being broadcast in China, the animation derivative content has also been on the Weibo hot search list many times, and has been praised by players as “the pinnacle of game-to-comic adaptations”, and has also allowed more people outside the circle to know and understand “League of Legends”.
Can the income of “Genshin Impact” support the huge investment in future animation production and launch? Compared with action games, RPG (role-playing) games such as “Genshin Impact” have stronger storytelling, more foundation for IP content, and room for adaptation. This time, the “Genshin Impact” animation was not produced by miHoYo itself, but in collaboration with ufotable. Mihoyo is a game company. Although games and animations have some overlap, they are essentially two production lines. Not only Mihoyo, but most domestic game animations are produced by professional animation companies. Mihoyo mainly values ??the production capabilities of ufotable. Ufotable is a well-known game-to-comic company known for its excellent production quality. Its animated film “Demon Slayer: Mugen Train” was released in 2020 and grossed over $500 million worldwide, ranking first in the annual box office. In addition to “Demon Slayer”, Ufotable’s representative works include “Fate/Zero”, “Fate/stay night: Unlimited Blade Works”, “Tales of Passion The X”, etc.
Everything is for IP. The “Genshin Impact” animation is more to enrich the connotation and influence of the IP. As long as the IP has a stronger vitality, there are still many ways to make money. Since its launch on September 28, 2020, strictly speaking, the “Genshin Impact” IP has been less than two years, but it has become the most successful two-dimensional mobile game in history, and the IP influence is not small. In China, the number of fans of “Original God” on Weibo has exceeded 6 million, and the number of fans on Bilibili has exceeded 13 million. Overseas, the number of fans of “Original God” on YouTube has also exceeded 5 million, and the maximum number of video views has reached -
Treabar – The Secret Behind the Success of Genshin Impact, Revealed by Netizens
First, thank you for reading. Welcome to like, follow, and save. I also wish everyone a steady stream of wealth and a prosperous business.
In the realm of gaming, Genshin Impact is comparable in plot to its original Witcher 3, shares a similar charm with Hearthstone in terms of world interaction, and runs neck-and-neck with Koala in exploration. Its combat system is on par with Monster Hunter, its action experience rivals Devil May Cry, and its visual quality is on par with Red Dead Redemption 2. These comparison points are all top-tier titles in their respective fields, and such a game design is not just a straightforward comparison of all aspects, but a comprehensive evaluation of their strengths. This is the first time I’ve seen such a game, which explains its popularity.
I played Genshin Impact because World of Warcraft shut down, and my friends recommended it. It was a waste of money, as I had never spent that much on World of Warcraft in my years of playing.
Among Chinese game developers, the dedication and craftsmanship displayed in Genshin Impact are rare in my 20 years of gaming experience.
For me, the continuous improvement of Genshin Impact is the main reason why I keep playing. Multiple times, I’ve left the game and come back because new major updates have been released, and the game feels comfortable to play with just monthly passes.
I treat Genshin Impact like an anime, and when I remember, I play a little bit to catch up on the story. Each country has its own unique story and gameplay. When I find a character I like, I’ll just draw them, and I can still enjoy the game.
Genshin Impact does have many areas that need improvement, but it’s also evident that no one else is saying the same about other Chinese games. It seems that Genshin Impact isn’t as good as other Chinese games.
Recently, a meme has been circulating online about Genshin Impact’s chairs being able to be sat on. However, in Chinese games, there are very few chairs that can be sat on. People often mock Genshin Impact, saying it can’t match games like Red Dead Redemption 2, The Witcher 3: Wild Hunt, The Legend of Zelda: Breath of the Wild, and Cyberpunk 2077. But why don’t they compare it with other Chinese games? Is it really not as good?
Even the best online games, if operated by a group of xx, are considered trash. Moreover, this game isn’t very good. Its art style and plot are too simplistic for children. In conclusion, it seems that all Chinese games are bad, which has pushed Genshin Impact to an undeserved level.
I haven’t played Genshin Impact in over a year. I’ve spent less than 40,000 yuan on it. I’ll play it again when I have time. I don’t think it will lose its value. I’ll save the money for the story to watch it slowly.
Why is Genshin Impact so popular? To me, it has become one of the few things that makes me proud on the global stage. On YouTube, I can see people from Egypt, Iran, and India arguing over the concept of Miyome, and Russians and Italians fiercely discussing the concept of Winter. Almost all the panels at the global gaming conventions are occupied by Genshin Impact cosplayers. This isn’t like praising China and expressing love in countries like France. It’s merely a discussion and debate based on passion in their own countries and communities. Global players can watch the preview clips of Genshin Impact, see Chinese game developers discussing their design concepts, and watch live streams to stay up late for version updates, listening to Chinese. This is why I keep following Genshin Impact. Other news or reposted content is often filtered and biased, but Genshin Impact has won the hearts of global players on its own merits.
The game content is rich and diverse, the plot is captivating, the models are exquisite, and the depth is substantial. It does not limit players’ spending or the intensity of grinding. It does not force players to achieve daily activity rates or engage in social interactions. It does not have a membership VIP system, does not compete on battle strength, and does not have a system where environments and equipment are completely eliminated. This unique online game would be hard to -
Monopoly Go Free Dice Links and Codes Today for May 2024
The Monopoly Go free dice links for May 2024 are just as generous as they were for the past few months. Free dice codes are the primary that Scopely likes to give players some rewards without having to do too much, apart from the free gifts in the in-game store of course. Most of the time, opening the following links below in a new window will give you 25 free dice rolls that will be added to your bank. On rare occasions, it will come with event currency and sticker packs too. Any stickers earned will go toward the Making Music album, which will be in its second month of three. Here is a breakdown of all the free dice links for Monopoly Go for May 2024.
Below is a rolling list of free dice links and codes for Monopoly Go for May 2024, specifically from May 1 to May 31. We will continue to update this once or twice every day so that you have access as many working codes as possible, since the codes tend to expire over the course of the week.
We have included some of the links from late April above as many of them will still be active in early May. That said, we recommend checking back regularly since we will be keeping this up to date.
If you receive a message that a code isn’t working, it has most likely expired or you have already used the code before. Many times, different URLs might actually turn out to be variations of the same link so that’s also a possibility. You can find out more reasons for why a code isn’t working here.
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Genshin Impact 5.8 preview 6.0 version benefits upgraded, permanent card pool increased, and the doctor’s tree burning plot implemented
Hello, fellow travelers. The latest news about Genshin Impact has spread all over the Internet, and the preview image of version 5.8 has also been exposed in advance on the Internet. According to the unpacking information, the card pool of version 5.8 is arranged as Inef and Sitrali in the upper half, and Chaska and Marani in the lower half. When drawing cards, it is recommended to give priority to Granny, and then Chaska can be considered, while Inef’s card pool still needs to see the subsequent adjustments of the test server.
Although Bennett’s 4-star skin has been exposed, Ye Lan’s 5-star costume has not yet been unpacked. However, some players shared the design draft of this skin on the forum. It is a dark purple dress, which complements the plot of Ye Lan’s battle of wits and courage in Fontaine and the theft case. However, the quality of this skin still needs to wait for further confirmation from the official, after all, the fineness of the Nata character is obvious to all.
Next is the anniversary celebration of version 6.0. It is said that this anniversary celebration will bring very generous benefits and optimizations, including increased original stone rewards, new 4-star orbit determination, mixed pool price reduction, and permanent card pool self-selection. In terms of the card pool, Ye Lan and Zhongli will be reproduced in this version. At the same time, two new characters will also appear in the card pool. The upper half is the Lightning Bearer, the main C of the Thunder System, and the lower half is the High Priest, the C of the Rock System. It is worth noting that the crystallization reaction of the lower half of the Rock System character has always been a weak reaction. The previous generation of the Rock System C was the God of Fighting, while the next Navia and Qianzhi were relatively bland. According to the rules of card release, this new character should be a strong C position, but from the current exposed skills and constellations, the strength of the two characters is average. Therefore, it is recommended that you leave the original stone for Durin in 6.2, the main girl in 6.3, and the witch Nicole in 6.6.
Finally, the Doctor plot in version 6.0 is what everyone is most concerned about. There are four executives in total, of which the girl and the puppet will appear in version 6.0, and the rich man and the doctor will appear in the first half of version 6.3. However, except for the girl, the other three will not be included in this version. The doctor will enter the weekly form in version 6.5. It is said that the form will be a mecha style similar to that of a skirmisher. The story of Xumi burning trees will also be implemented in the weekly period of Doctor Nordkalai, and the main storyline of Nordkalai will be told in nine versions. The content is absolutely exciting, so everyone should look forward to it! If there is any latest news, I will tell you as soon as possible. Interested travelers may wish to pay more attention to avoid missing any exciting information! -
Feng Jin’s growth materials are like fragments of the starry sky, shining with the brilliance of life
Feng Jin is the gentle wind on the Starry Sky Railway, carrying the interweaving of dreams and reality, gently passing through the night sky. Her growth materials are like countless fragments of stars, shining with cold and warm brilliance. Those names, like the flowing rhythm in the lines of poetry, tell the secrets of life and the whispers of the soul.
“Fear crushes flesh and blood”, this is not only the pain of growth, but also a kind of inevitable breakage. Flesh and blood are crushed, but new vitality overflows from the cracks. It is very much like the tender buds under the residual snow in winter. Although it is cold, it breeds infinite possibilities. Feng Jin’s path is the path of light pieced together by these broken pains.
“Courage tears the chest”, like a gust of wind, tearing open the calm lake and causing ripples. Courage here is not a noisy shout, but a silently flowing river, which penetrates into every cell. With this courage, she broke through her own boundaries, passed through the dark fog, and touched the starlight in the deepest part of her heart.
“Glory Baptizes the Body”, this is a cleansing of the soul, a gift of starlight pouring down on her body. Glory is not an illusory halo, but the purity deep in the heart, the tenacity that remains unchanged after suffering. Feng Jin’s body was baptized by glory, and her soul shone like the morning light, gentle and firm.
The exclusive light cone “May the rainbow light stay in the sky forever” is like a dreamy rainbow, set up under the boundless starry sky. It is not only a symbol of strength, but also a carrier of hope. Feng Jin looked up at this rainbow light, feeling it gently embrace her, giving her endless warmth and courage. That rainbow light passed through the void and also through the depths of her soul.
“The seeds of thought”, “the sprouts of manas”, and “the Alaya flower” are like spring flower seeds, quietly buried deep in the earth. They are waiting for Feng Jin to awaken them with her delicate mind, waiting for her to touch them with her gentle hands, and inject the power of life into every leaf vein. Every seed is a call for a new life, and every sprout is a whisper to the future.
“The legacy of the same wish” and “the footprints of fate” are the paths Feng Jin has walked and the poems of her heart. She uses these notes to weave her own song of destiny. Every step of the footprints flickers in the night sky, and every legacy floats in the wind. Her story is like the flow of stars, stretching endlessly.
These materials are not only tools for growth, but also the texture of Feng Jin’s life. They are like stars, embellishing her journey and allowing her to find direction in the dark. Her growth is not a lonely journey, but a poem of dialogue with the starry sky, and a light and shadow dancing in the river of time.
Feng Jin’s story reminds me of those moments when I looked up at the starry sky at night. Those twinkling stars may be countless souls like her, glowing faintly in the universe. She used her own light to illuminate the road ahead and warm the travelers on the road.
At the end of the Starry Sky Railway, Feng Jin will become an eternal light, engraved on the stars. The material for her growth is the fragments of her soul and the poetry of her life. I hope that every soul walking on the Starry Sky Railway can find their own light, shining forever and warming forever.
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Feel the secret trajectory of growth, loneliness and the flow of time from the complex materials of Mingchao Xiakong
In the virtual world, there is a character named Xiakong, whose growth depends on a bunch of seemingly messy but meticulous materials-low-frequency tidal erosion sail core, medium-frequency crystallized phlogiston, burning phosphorus bone, golden wool… These names have a sense of strangeness, but they are inexplicably fascinating. Like the blurred and realistic stories written by Haruki Murakami, Xiakong’s development process is not just a simple stacking of numbers, but like the secret growth trajectories in life, lonely, slow, but full of the poetic flow of time.
Xiakong’s growth path requires a lot of resource accumulation. This process reminds me of the long time that the characters in Haruki Murakami’s books spend alone. In order to train her from level 0 to the peak, game players need to repeatedly collect these “materials” in different maps, just like we repeatedly experience those seemingly meaningless waiting and persistence in reality. Those low-frequency to full-frequency tidal erosion sail cores, with a sense of time rhythm, seem to be the experience and perception accumulated in growth, slowly and profoundly affecting us.
The name “Fen Phosphorus Bone” sounds like a burning pain, just like the inner scars and struggles experienced by the characters in Haruki Murakami’s works. Growth is never an easy journey, but a purgatory with pain and loss. Defeating the Sighing Ancient Dragon and obtaining the Burning Phosphorus Bone is like facing the fear and pain deep in your heart. In those stories, lonely people try to reconcile with their own shadows. Xia Kong’s growth is also an inner journey, a process of finding himself in pain.
The collection and restrictions of the “Golden Fleece” are very similar to the unattainable dreams and hopes in life. The limited number of purchases symbolizes the limitations of reality, and players have to work hard again and again for the characters in their dreams. In Haruki Murakami’s writings, dreams are always vague and close, but real and far away. The characters in his works often wander between reality and fantasy, and Xia Kong’s development process is a game-like presentation of this situation.
The emergence of recharge discount codes seems to be a silent sigh in modern society. People use money to exchange for virtual satisfaction and short-term escape, but that is never the true appearance of freedom. In Haruki Murakami’s novels, modern people’s loneliness and anxiety are everywhere. Money and material can only temporarily heal the wounds, but cannot heal the soul. The discount code in the game can’t help but remind people of the loss and search of modern people in the material world.
The upgrade of the resonance loop material is like a ladder in life. Every step requires dedication, waiting and accumulation, but in the end it brings not only growth, but also a deep understanding of the meaning of life. Haruki Murakami often writes about the flow of time and the fragments of memory. Those fragments seem to be disordered, but they are connected into a river of life. Every material of Xia Kong’s growth, just like these fragments, connects our scattered years and experiences.
In the process of collecting materials and cultivating characters, players and games have a peculiar resonance, which is not only technical, but also emotional. The lonely characters in Haruki Murakami’s works are always looking for some kind of inner resonance and understanding. Xia Kong’s growth may also be a metaphor for the player’s inner desire for self-affirmation and spiritual freedom.
In the end, the material list of Xiakong is not cold numbers and props, but a poem full of time, loneliness and growth philosophy. Like the stories written by Haruki Murakami, it is both real and dreamy, leading us to find our own summer sky outside the hustle and bustle. Perhaps each of our lives is made up of these trivial “materials”, which grow little by little over the long years and eventually converge into a unique and rich self.
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Experience the impermanence of fate and the perseverance of life in the firelight of the popcorn pot
The popcorn pot in Ju Fufu’s hand looks simple on the outside, but it becomes a sharp weapon to fight against fate in her hands. Her knocking movements were hurried at first, as if those hurried days in life were so suffocating. The first three hammers were sonorous and powerful, and each sound seemed to be hitting the iron door of fate and the invisible cage. The fourth hammer slowed down and fell heavily, as if in contemplation, and as if enduring.
Life is like this, fast and slow, with slowness mixed in the rush. Ju Fufu’s movements revealed a kind of helplessness, but she did not stop, because she knew that stopping would mean failure. She spun and dodged, avoiding waves of attacks, sometimes from the outside, sometimes from the heart. Every turn she made seemed to be dealing with fate, and she would not give up easily even if she was scarred.
At the moment of “opening the pot”, the fire burst out, and the popcorn exploded in the pot. The crackling sound was very much like the sudden burst of hope and joy in life. But the fire illuminated not only laughter, but also shadows. There was anxiety and stubbornness in the eyes of the teammates. Under the fire, they kept looking for reasons to live. The popcorn pot is not only a weapon, but also a short warm harbor for them, a rare bit of heat in this cold world.
The wound system on Ju Fufu’s body is a symbol of pain in life. Those scars are not decorations, but bloody memories. Her body is like a broken porcelain, every crack is a past suffering, and every touch brings severe pain. She does not expect to escape these pains, because pain is part of life. She accepts them and even learns to use pain as strength to move forward.
Her support skills are like a ray of warm sunshine. Even if she is wounded, she still does not forget to help others. Her quick support, parry support, and the additional attack that is always ready are like the unexpected kindness and warmth in life, making people feel that although the world is cruel, there are always people willing to lend a hand. In her hands, the popcorn pot is not only a tool to kill the enemy, but also a bridge connecting each other’s hearts.
The moment when the finishing move is released is the most intense outburst in her life. The flames burned so hot that the popcorn scattered like a meteor. At that moment, she poured out all her anger, unwillingness and hope. What shines in the fire is her unyielding soul and her desire for the future. She knows that no matter how painful it is, no matter how bumpy the road ahead is, she must burn herself and illuminate others.
The battle is over, and the embers in the pot have not yet been extinguished. The embers symbolize the continuation and hope of life. The back of Ju Fufu gradually fades away, but her story is deeply engraved in everyone’s heart. She taught us that even if we are in a desperate situation, we should not easily give up the flame in our hearts. We cannot change the cruelty and ruthlessness of life, but we can choose to be strong and embrace it with a warm heart.
In everyone’s life, there is a “popcorn pot”. Maybe it is just a simple tool, but it represents our courage to fight against fate. Ju Fufu tells us that to live is to keep knocking, even if the knife is sharp and the fire is dazzling, we must persist to the end. Because in the fire, there is the purest tenacity and warmth of life.
In the face of the cruelty and impermanence of this reality, we are all Ju Fufu, and we all have our own battlefields and stories. May we all be like her, with scars and hope, continue to knock on the “pot lid” of life, so that the fire of life will never go out.
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Looking at the false prosperity and spiritual dilemma of contemporary game culture from the complexity of Xia Kong’s materials
Xia Kong, a five-star resonator in the Mingchao game, needs many and complex materials for his growth, which can be regarded as another heavy shackle in the game industry. Low-frequency tidal eclipse sail core, medium-frequency tidal eclipse sail core, high frequency, full frequency, burning phosphorus bone, crystallized phlogiston… These seemingly meaningless numbers and names have accumulated into a heavy burden on the players. They are not just props in the game, but more like the plunder and enslavement of the players’ spirit by the modern virtual world.
When I look at these material lists, I can’t help but think of the ubiquitous “tasks” and “goals” in today’s society. We are constantly asked to collect, upgrade, invest time and money, but often we can’t see substantial growth and change. The game world and the real world are surprisingly similar here. They are all mazes of desire, wearing away people’s will and soul.
In particular, the acquisition of “burning phosphorus bone” requires defeating the powerful enemy sighing ancient dragon. It is a tough battle, and players have invested a lot of time in it. Behind such repeated labor is a psychological trap carefully woven by game designers, which encourages players to endlessly kill monsters and collect. It is very much like the invisible shackles designed by the upper class of society, making people work like slaves, but becoming more and more mentally exhausted.
The name “Golden Fleece” is strange, but it is actually a microcosm of the modern game economy. It has purchase restrictions and currency transactions, representing the “capital rules” that players are forced to accept. Players can only buy fifteen per week, but they need a lot of money to exchange. The “scarcity” that is difficult to achieve in reality is artificially created in the virtual world. Such a design deprives players of the space for free choice and turns people into vassals of capital.
Look at the crystallized phlogiston again, from impurities to high purity, each level is a test of the player’s patience and time. Just like the pressure of increasing pressure in real life, it is breathless. Players are not enjoying the game, but are being squeezed bit by bit by the game system, as if the metaphor of life is becoming more and more desolate.
In addition, the discount codes and recharge discounts on Treabar.com expose the commercial nature of the modern game industry. Players seem to have benefited, but in fact they are constantly lured into consumption. Behind this “discount” is the continuous emptying of players’ wallets by capital, which is another link in the game capitalism. Players’ enthusiasm and hope become extremely fragile in money transactions.
This whole set of material system, on the surface, is necessary for cultivating Xia Kong, but in fact it is an exploitation of players’ time and spirit. Players are firmly trapped in the game framework and lose themselves in repeated monster hunting and collection. Such false prosperity is the curse of contemporary digital entertainment, tempting people to indulge, but without real rewards.
Games should be a spiritual relaxation and creative space for people, but now they have become a tool for capital manipulation. Players pursue the so-called growth in the virtual world, but find that it is nothing more than a castle in the air, and real happiness and satisfaction are getting further and further away. Xia Kong’s growth materials have become heavy iron rings on the chain, trapping the players’ hands and feet.
We should reflect on whether such game design is really worthy of praise? Or are we unknowingly being dragged into endless “labor”? Does the accumulation of materials in Xiakong reflect the anxiety, powerlessness and loss in modern people’s lives?
In conclusion, I only hope that players can see the truth of this false prosperity and not let digital games enslave their time and spirit. Games should be spiritual comfort, not a heavy shackle. Only by recognizing this can we find true freedom and liberation between games and reality.