Tag: Shooter

  • The collision of two models: game state analysis from AUG to M4

    In this system called “UBG Mobile”, every battle is a probability calculation under a set of initial conditions. Every time you pick up a gun, fire, hit or get knocked down, it is actually just a collapse of the universe state space. In this limited but complex map, two variables suddenly coupled.

    Variable A: AUG. Variable B: M416.

    Let’s take a macro view: the update of version 2.8 is an act of “constant redefinition” – it moves the AUG that once belonged to the “rare set” (airdrop weapons) to the “widely distributed set” (world generation pool). This step is equivalent to releasing a high-energy particle into the background field. It is no longer a scarce weight on one end of the scale, but begins to participate in the collision of mainstream forces.

    But please note that its essence has also changed. The original AUG basic damage was 43, and now it has dropped to 41, which is the same as M416. This is like the transfer of internal energy in a thermodynamic system. In order to participate in a wider game, it sacrifices some “initial empowerment”.

    Then we analyze the difference between the two weapon systems from the perspective of physical parameters.

    **First dimension: recoil function. **
    This is a typical vector problem involving two components: vertical recoil (Vy) and horizontal offset (Vx). In the AUG update, Vy was reduced by 20% and Vx by 10%. Further experiments showed that in actual shooting, its horizontal stability was improved more significantly, with an equivalent reduction of up to 20%. In information theory, this can be regarded as an improvement in the “signal-to-noise ratio”, with an increase in the expected value of the hit rate and a decrease in the error term.

    Relatively speaking, although the M416 performs mediocre in these parameters, because its “universal model” has been optimized for a long time, players have formed an inertial neural mapping of its operation path. This is the “muscle memory shortest path optimization problem” in cognitive science.

    **Second dimension: time constant. **
    The reload time of the M4 is a full second faster than that of the AUG. This magnitude may be negligible in thermodynamic systems, but in close combat, this 1 second may mean that one system state undergoes a “phase change” first rather than the other. That is to say, under the condition of relative contraction of spatial dimension, M4 has significant time advantage.

    **Third dimension: kinetic energy transfer rate. **
    That is, the “bullet speed” parameter. AUG: 900 m/s, M4: 880 m/s. At the sniping distance, this 20 m/s difference will be reflected in the “target contact time difference”. In a high-speed game system, this gap may cause a critical hit to be advanced or delayed, thereby triggering a completely different path of the system feedback chain.

    In other words, AUG has an advantage in information transmission speed, and M4 has a better response recovery time. One belongs to the “fast-fire” model and the other is the “fast-recovery” model.

    So, from the perspective of overall thermodynamic efficiency, who is stronger?
    This depends on variable C: the user.
    If the player is regarded as a “controller”, the output effect of the entire weapon system (that is, DPS and tactical benefits) will be determined by the controller’s habit function and behavior path function. This is a “human-machine collaborative system”.

    People still prefer M4 because it has built a “cognitive stability field” for a long time. This is a manifestation of path dependence. But the upper limit of AUG’s ability has been further released. It is like a low-cost and high-energy state point in the process of entropy reduction. As long as you get used to its operation path, it will provide more rational support in actual combat.

    We should not ignore another system variable: rarity. Although AUG has been transferred to the “world generation pool”, it is still in a high-scarcity section, and its frequency of occurrence is similar to M24. This means: whether you can meet it is still a quantum probability.

    If you happen to meet it, you might as well try a variable replacement. In the local world, you may find that AUG is no longer just a substitute, but an entrance to a better solution.

    The skin system is an “aesthetic intention superposition field” attached to the “functional tool”. Its connection with UC constitutes the “currency-graphics” subsystem. If you want to obtain UC efficiently, you can choose platforms such as Treabar as “intermediary nodes” to complete transactions with lower energy consumption, thereby feeding more resources back to the aesthetics of the weapon system.

    Ultimately, whether you choose AUG or M4, they are your tools to fight against “entropy increase”. Maintain order in chaos and find signals in noise.

    This is not a game. This is a simulated universe about decision-making, probability and control.