First, thank you for reading. Welcome to like, follow, and save. I also wish everyone a steady stream of wealth and a prosperous business.
In the realm of gaming, Genshin Impact is comparable in plot to its original Witcher 3, shares a similar charm with Hearthstone in terms of world interaction, and runs neck-and-neck with Koala in exploration. Its combat system is on par with Monster Hunter, its action experience rivals Devil May Cry, and its visual quality is on par with Red Dead Redemption 2. These comparison points are all top-tier titles in their respective fields, and such a game design is not just a straightforward comparison of all aspects, but a comprehensive evaluation of their strengths. This is the first time I’ve seen such a game, which explains its popularity.
I played Genshin Impact because World of Warcraft shut down, and my friends recommended it. It was a waste of money, as I had never spent that much on World of Warcraft in my years of playing.
Among Chinese game developers, the dedication and craftsmanship displayed in Genshin Impact are rare in my 20 years of gaming experience.
For me, the continuous improvement of Genshin Impact is the main reason why I keep playing. Multiple times, I’ve left the game and come back because new major updates have been released, and the game feels comfortable to play with just monthly passes.
I treat Genshin Impact like an anime, and when I remember, I play a little bit to catch up on the story. Each country has its own unique story and gameplay. When I find a character I like, I’ll just draw them, and I can still enjoy the game.
Genshin Impact does have many areas that need improvement, but it’s also evident that no one else is saying the same about other Chinese games. It seems that Genshin Impact isn’t as good as other Chinese games.
Recently, a meme has been circulating online about Genshin Impact’s chairs being able to be sat on. However, in Chinese games, there are very few chairs that can be sat on. People often mock Genshin Impact, saying it can’t match games like Red Dead Redemption 2, The Witcher 3: Wild Hunt, The Legend of Zelda: Breath of the Wild, and Cyberpunk 2077. But why don’t they compare it with other Chinese games? Is it really not as good?
Even the best online games, if operated by a group of xx, are considered trash. Moreover, this game isn’t very good. Its art style and plot are too simplistic for children. In conclusion, it seems that all Chinese games are bad, which has pushed Genshin Impact to an undeserved level.
I haven’t played Genshin Impact in over a year. I’ve spent less than 40,000 yuan on it. I’ll play it again when I have time. I don’t think it will lose its value. I’ll save the money for the story to watch it slowly.
Why is Genshin Impact so popular? To me, it has become one of the few things that makes me proud on the global stage. On YouTube, I can see people from Egypt, Iran, and India arguing over the concept of Miyome, and Russians and Italians fiercely discussing the concept of Winter. Almost all the panels at the global gaming conventions are occupied by Genshin Impact cosplayers. This isn’t like praising China and expressing love in countries like France. It’s merely a discussion and debate based on passion in their own countries and communities. Global players can watch the preview clips of Genshin Impact, see Chinese game developers discussing their design concepts, and watch live streams to stay up late for version updates, listening to Chinese. This is why I keep following Genshin Impact. Other news or reposted content is often filtered and biased, but Genshin Impact has won the hearts of global players on its own merits.
The game content is rich and diverse, the plot is captivating, the models are exquisite, and the depth is substantial. It does not limit players’ spending or the intensity of grinding. It does not force players to achieve daily activity rates or engage in social interactions. It does not have a membership VIP system, does not compete on battle strength, and does not have a system where environments and equipment are completely eliminated. This unique online game would be hard to
Tag: Shooter
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Treabar – The Secret Behind the Success of Genshin Impact, Revealed by Netizens
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Genshin Impact 5.8 preview 6.0 version benefits upgraded, permanent card pool increased, and the doctor’s tree burning plot implemented
Hello, fellow travelers. The latest news about Genshin Impact has spread all over the Internet, and the preview image of version 5.8 has also been exposed in advance on the Internet. According to the unpacking information, the card pool of version 5.8 is arranged as Inef and Sitrali in the upper half, and Chaska and Marani in the lower half. When drawing cards, it is recommended to give priority to Granny, and then Chaska can be considered, while Inef’s card pool still needs to see the subsequent adjustments of the test server.
Although Bennett’s 4-star skin has been exposed, Ye Lan’s 5-star costume has not yet been unpacked. However, some players shared the design draft of this skin on the forum. It is a dark purple dress, which complements the plot of Ye Lan’s battle of wits and courage in Fontaine and the theft case. However, the quality of this skin still needs to wait for further confirmation from the official, after all, the fineness of the Nata character is obvious to all.
Next is the anniversary celebration of version 6.0. It is said that this anniversary celebration will bring very generous benefits and optimizations, including increased original stone rewards, new 4-star orbit determination, mixed pool price reduction, and permanent card pool self-selection. In terms of the card pool, Ye Lan and Zhongli will be reproduced in this version. At the same time, two new characters will also appear in the card pool. The upper half is the Lightning Bearer, the main C of the Thunder System, and the lower half is the High Priest, the C of the Rock System. It is worth noting that the crystallization reaction of the lower half of the Rock System character has always been a weak reaction. The previous generation of the Rock System C was the God of Fighting, while the next Navia and Qianzhi were relatively bland. According to the rules of card release, this new character should be a strong C position, but from the current exposed skills and constellations, the strength of the two characters is average. Therefore, it is recommended that you leave the original stone for Durin in 6.2, the main girl in 6.3, and the witch Nicole in 6.6.
Finally, the Doctor plot in version 6.0 is what everyone is most concerned about. There are four executives in total, of which the girl and the puppet will appear in version 6.0, and the rich man and the doctor will appear in the first half of version 6.3. However, except for the girl, the other three will not be included in this version. The doctor will enter the weekly form in version 6.5. It is said that the form will be a mecha style similar to that of a skirmisher. The story of Xumi burning trees will also be implemented in the weekly period of Doctor Nordkalai, and the main storyline of Nordkalai will be told in nine versions. The content is absolutely exciting, so everyone should look forward to it! If there is any latest news, I will tell you as soon as possible. Interested travelers may wish to pay more attention to avoid missing any exciting information! -
Guarding the pure and warm light of the heart in the complex world
The story of Ju Fufu is a journey of courage and warmth. The world she lives in is full of complexity, challenges and unknowns, but she still maintains a pure and tenacious heart, like a lamp, illuminating the way for herself and those around her.
In this noisy land, everyone is rushing around, some are chasing fame and fortune, some are struggling to survive, but Ju Fufu has chosen another way – to guard the inner peace and light in her own way. She has no gorgeous words, no dazzling achievements, but uses the most sincere actions to interpret what responsibility and perseverance are.
Ju Fufu’s strength comes from her keen observation of the details of life. She knows how to feel the gentleness of the wind in the morning light and listen to the whispers of the stars at night. She does not pursue spectacular feats, but finds extraordinary beauty in the ordinary. Her normal attack is like a wooden sword in a child’s hand, simple but powerful; her dodge is a brave choice again and again, not to be knocked down by setbacks; her special skills and joint skills are the result of her tacit cooperation with her partners, warm and powerful.
Ju Fufu’s “popcorn pot” is not an ordinary weapon. It is like a loyal friend, always giving support and encouragement when she needs it most. It automatically attacks the enemy, as if telling her that no matter how many difficulties she encounters, there is strength to accompany her. She uses this power to protect the team and those who believe in her.
In her world, the fire attribute is not only a symbol of destruction, but also a representative of warmth and hope. Flames can burn and illuminate darkness. Ju Fufu is like a flame, illuminating herself and warming others. Her core skills and support skills are not only a means of fighting, but also a bridge to convey warmth and trust.
Ju Fufu’s journey also reminds people of those childhood memories. There is a small house in everyone’s heart, where the truest self lives. Ju Fufu is protecting this hut. She uses courage and kindness to build a protective wall to resist the wind and rain from the outside world. Her imagery is like a fairy-tale painting, full of the beauty of magic and reality.
In this world, loneliness is inevitable. But Ju Fufu tells us with her tenacity that loneliness is not loneliness, but an opportunity for self-growth. She finds strength in loneliness and listens to the truest voice in her heart in silence. She knows that only by reconciling with herself can she really go further.
Ju Fufu’s story tells us: The meaning of life is not to pursue external recognition, but to find inner peace. Every attack and every dodge she makes is like a dialogue with life, telling us to face challenges bravely and not forget our original intentions.
In this complex era, we all need brave people like Ju Fufu. She has no earth-shaking heroic deeds, but she has walked out a path of her own with delicate emotions and firm steps. She is like a guardian, using warmth and light to dispel confusion and fear in the darkness.
The story of Ju Fufu is a gentle poem, a quiet painting, and a moving melody. It makes us understand that true power comes from the purity and kindness of the heart. Everyone can be a hero in life, as long as you are willing to feel with your heart and protect with love.
May we all be like Ju Fufu, and never forget the purity and warmth in the journey of life, and become the light in our hearts to illuminate the way forward.
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The collision of two models: game state analysis from AUG to M4
In this system called “UBG Mobile”, every battle is a probability calculation under a set of initial conditions. Every time you pick up a gun, fire, hit or get knocked down, it is actually just a collapse of the universe state space. In this limited but complex map, two variables suddenly coupled.
Variable A: AUG. Variable B: M416.
Let’s take a macro view: the update of version 2.8 is an act of “constant redefinition” – it moves the AUG that once belonged to the “rare set” (airdrop weapons) to the “widely distributed set” (world generation pool). This step is equivalent to releasing a high-energy particle into the background field. It is no longer a scarce weight on one end of the scale, but begins to participate in the collision of mainstream forces.
But please note that its essence has also changed. The original AUG basic damage was 43, and now it has dropped to 41, which is the same as M416. This is like the transfer of internal energy in a thermodynamic system. In order to participate in a wider game, it sacrifices some “initial empowerment”.
Then we analyze the difference between the two weapon systems from the perspective of physical parameters.
**First dimension: recoil function. **
This is a typical vector problem involving two components: vertical recoil (Vy) and horizontal offset (Vx). In the AUG update, Vy was reduced by 20% and Vx by 10%. Further experiments showed that in actual shooting, its horizontal stability was improved more significantly, with an equivalent reduction of up to 20%. In information theory, this can be regarded as an improvement in the “signal-to-noise ratio”, with an increase in the expected value of the hit rate and a decrease in the error term.Relatively speaking, although the M416 performs mediocre in these parameters, because its “universal model” has been optimized for a long time, players have formed an inertial neural mapping of its operation path. This is the “muscle memory shortest path optimization problem” in cognitive science.
**Second dimension: time constant. **
The reload time of the M4 is a full second faster than that of the AUG. This magnitude may be negligible in thermodynamic systems, but in close combat, this 1 second may mean that one system state undergoes a “phase change” first rather than the other. That is to say, under the condition of relative contraction of spatial dimension, M4 has significant time advantage.**Third dimension: kinetic energy transfer rate. **
That is, the “bullet speed” parameter. AUG: 900 m/s, M4: 880 m/s. At the sniping distance, this 20 m/s difference will be reflected in the “target contact time difference”. In a high-speed game system, this gap may cause a critical hit to be advanced or delayed, thereby triggering a completely different path of the system feedback chain.In other words, AUG has an advantage in information transmission speed, and M4 has a better response recovery time. One belongs to the “fast-fire” model and the other is the “fast-recovery” model.
So, from the perspective of overall thermodynamic efficiency, who is stronger?
This depends on variable C: the user.
If the player is regarded as a “controller”, the output effect of the entire weapon system (that is, DPS and tactical benefits) will be determined by the controller’s habit function and behavior path function. This is a “human-machine collaborative system”.People still prefer M4 because it has built a “cognitive stability field” for a long time. This is a manifestation of path dependence. But the upper limit of AUG’s ability has been further released. It is like a low-cost and high-energy state point in the process of entropy reduction. As long as you get used to its operation path, it will provide more rational support in actual combat.
We should not ignore another system variable: rarity. Although AUG has been transferred to the “world generation pool”, it is still in a high-scarcity section, and its frequency of occurrence is similar to M24. This means: whether you can meet it is still a quantum probability.
If you happen to meet it, you might as well try a variable replacement. In the local world, you may find that AUG is no longer just a substitute, but an entrance to a better solution.
The skin system is an “aesthetic intention superposition field” attached to the “functional tool”. Its connection with UC constitutes the “currency-graphics” subsystem. If you want to obtain UC efficiently, you can choose platforms such as Treabar as “intermediary nodes” to complete transactions with lower energy consumption, thereby feeding more resources back to the aesthetics of the weapon system.
Ultimately, whether you choose AUG or M4, they are your tools to fight against “entropy increase”. Maintain order in chaos and find signals in noise.
This is not a game. This is a simulated universe about decision-making, probability and control.