The sky in the city is gray. It is just like those afternoons when I was growing up, the wind is wandering outside the glass window, blowing through the gaps in the buildings, and blowing through the wilderness in the boy’s heart.
Version 1.4 of “Zero” has updated two new characters, Yuzhen and Ya. They are like two silent lights, slowly coming from the complex plot, shining into your eyes and into a corner of your heart when you least expect it.
Yuzhen is a strong attack character with electric attributes, a boy who always reminds people of storms and speed. He is not talkative, his expression is cold, and his movements are neat. He is just like the child sitting on the stone at the end of the village, unnoticed, but always looking into the distance. Every attack of his is not just to attack the enemy, but more like a cry to the world. In his silence, there is determination and pain. He has few scars on his body, but the weight in his heart must be deeper than it looks. He is not a hero, but he is a child in the wind, doing his best to protect the glimmer he sees.
Ya is an abnormal character with ice attributes, coming from a family with strict traditions. Her eyes are cold and her words are few, but they can make people quiet. She is the night watchman of the city, using refined swords to cut through chaos and draw the boundaries of order. She said that she wanted to establish an unbreakable management system, which may sound too idealistic to others, but I believe her. Because her determination does not come from vain dreams, but from the beliefs that have been tempered over and over again in those years.
Their appearances were arranged in two different card pool time periods. Yuzhen in the first half, Ya in the second half, just like the alternation of spring breeze and cold snow. They have no bright packaging, nor amazing noise, but they have penetrated into the world of players in the most real way. You will suddenly realize at a certain dusk that these two characters are no longer just “data” and “skills”, but a response of the soul, a little warmth you have found again in your tired life.
Of course, resources are needed to obtain them. The recharge service provided by Treabar is like a granary behind the game world, silently preparing supplies for you to move forward. They are fast, safe and secure, just like the grocery store at the doorstep of your childhood, not big, but always able to give you the sweetest candy when you need it most.
In this era full of noise, characters like Yuma and Miyabi are like a piece of pure land. They remind us that even in the virtual world, we can find real emotions; even in the posture of fighting, we can hide the gentle feedback to life.
What I want to say is that if you want, you might as well draw them. Not just for the game’s values, but for the moment when you have them, you can remember again that you were a child with dreams and willing to run for beliefs.